by loftar » Mon Jun 15, 2009 2:55 pm
Yes, I know about it, and I know it's quite disturbing. It's the same thing which causes lag when equipping or unequipping things on the character. The problem is that the avatars are drawn with Java2D, which turned out to be unthinkably slow when drawing images with alpha channels (which is actually the primary reason why we switched to JOGL).
And yes, they should be drawn asynchronously and cached. I really just haven't bothered.
"Object-oriented design is the roman numerals of computing." -- Rob Pike