mutating seeds

The worst monsters in the Hearthlands warp the fabric of space and time..

mutating seeds

Postby Oskatat » Thu Mar 04, 2010 9:00 pm

i found one of those windsown weeds, dried it and got as a pleasant surprise, hemp seeds. With a herbalist table, the next seeds would be done a lot faster! i wasted no time a planted them. Now, i see carrots growing, or something. and they are not actually growing on the spot i planted them, but a bit higher, almost in some paved tiles, and even though its been a while, i cant harvest a thing
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Re: mutating seeds

Postby flaw » Thu Mar 04, 2010 9:04 pm

Oskatat wrote:i found one of those windsown weeds, dried it and got as a pleasant surprise, hemp seeds. With a herbalist table, the next seeds would be done a lot faster! i wasted no time a planted them. Now, i see carrots growing, or something. and they are not actually growing on the spot i planted them, but a bit higher, almost in some paved tiles, and even though its been a while, i cant harvest a thing


Screenshot?
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Re: mutating seeds

Postby sabinati » Thu Mar 04, 2010 9:31 pm

gonna go out on a limb here and guess the plowed tile decayed back into a forest tile and there's a fern there. post a screenshot though.
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Re: mutating seeds

Postby Oskatat » Thu Mar 04, 2010 9:46 pm

Image

at one point there was just one plant as well, in the spot between those two. And it started with 3, though never in the spot i expected. I didnt pay much attention, i was a bit busy, but it doesnt look any better
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Re: mutating seeds

Postby Darki » Thu Mar 04, 2010 10:08 pm

uhh that is hemp ? .... :roll:
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Re: mutating seeds

Postby flaw » Thu Mar 04, 2010 10:36 pm

Darki wrote:uhh that is hemp ? .... :roll:


Yep, hemp. Not ready for harvest yet.

And, some of the crop sprites/tiles are a little off and look like they are on the next tile over.

It's all cool.
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Re: mutating seeds

Postby Oskatat » Fri Mar 05, 2010 6:37 am

before the reset i had the feeling harvest was ready a little faster. well, then the bug is just that the sprites are off... pfew

thank you for the help and quick replies
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Re: mutating seeds

Postby Potjeh » Fri Mar 05, 2010 10:47 am

Before the reset you most likely had a beehive. Man, it sucks how wheat is the hardest to get (got like 100-150 WWWs, zero wheat), because beeing hiveless slows everything down so much.
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Re: mutating seeds

Postby g1real » Mon Mar 08, 2010 7:45 am

We got wheat in 50 www's.

Sucker.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: mutating seeds

Postby Orteil » Tue Mar 09, 2010 10:40 am

g1real wrote:We got wheat in 50 www's.

Sucker.


Where do you live and how easy are you to kill
I mean, wanna trade ?
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