Ridges

The worst monsters in the Hearthlands warp the fabric of space and time..

Ridges

Postby loftar » Sun Apr 19, 2009 7:48 pm

Note to self: The map generator should not make ridges in swamps.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Ridges

Postby jorb » Tue Apr 21, 2009 1:36 am

Because of the flavor objects?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Ridges

Postby loftar » Thu Apr 23, 2009 2:56 am

No, primarily because the transitions don't work well at all against the swamp tiles. However, and arguably even more importantly, swamps, by their very nature, should not have many topographical (as opposed to topological, that is ;) features, seeing how they consist largely of water. If there were raises in a swamp, it would cease to be a swamp.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am


Return to Bugs

Who is online

Users browsing this forum: Google [Bot] and 5 guests