shubla wrote:VDZ wrote:It happens even if people aren't proactively giving you stuff. At some point you'll find an abandoned base and it'll have much better stuff than what you already have, skipping a huge chunk of progression (and making the progression you had been working on before that feel pointless).
Only if you loot it, you can also not loot it!
Yeah, you can also choose to entirely ignore your environment. You can also just choose not to progress. Hell, you can choose to not play.
Typically, when I play a game and the game presents me an opportunity entirely within the rules and design of the game, I use that opportunity and do not intentionally cripple my progression. If a game requires self-imposed challenges to be fun, then that's indicative of design flaws.