terechgracz wrote:hnh has boring everything after initial early dopamine rush
PvE servers would actually make game so much better cause people playing there would focus mostly on building trading etc whatever they want
basically there are two types of people and each of them plays this game differently, forcing PvE players to engage in PvP (for example they will need to try to match PvPers grind or someone will crush them) makes them quit game fast while PvP players leave because there is no prey for them, but no players at all won't provide influx of new players anyways so world must be reset
the only way to fix it is to divide these communities, because when PvPer kills another PvPer this doesn't make any of them quit, both of them get fun from that experience. When PvE player griefs another PvE player there will be just ticket that you need to solve and idk destroy wall with some dev powers and ban griefer
if this wont be done then rl believe that this wiping will continue and continue, we were taught that wipes happen and we all leave bcs we see graph going down
First of all:
viewtopic.php?f=40&t=44710Second of all: Do you think devs care enough about doing all that moderation/hiring people to moderate a pve server? It's a lot of man hours to check in on EVERY ticket that will appear, especially since you need to judge if something is actually griefing or just inconvenient for another player. (ie. claiming/building near another player in a way that prevents him from expanding, it could be done to intentionally grief, but it could also just be a good spot of land that you want for yourself).
Third of all: Where do you draw the line of something being a "grief" and just playing the game as intended. If someone claims all the salt (as an example, salt is not in a great spot rn, but it's aplicable to any other contestable resource like hql animal spots or other localized resources) in the world you have no way to get these back and since there'll be no wipes or siege you won't EVER get them back. Is that griefing? If so then how many salts can a person claim before you consider it as a bannable offence?
What about finite amount of ores in the world? What happens once they run out? Will there even be a point for new players to join the world? Should the mine be wiped every now and then? What about people that build down there?
Overall the game mechanics are based on pvp being used to settle disputes (even if siege is in a horrible place right now) and wipes as some resources are just finite. Furthermore wipes are used as a way to introduce new "mechanics" (lava can hardly be called a mechanic but it couldn't be introduced into already existing world) and possibly change how the world generates, a non-wipe pve world wouldn't be able to get these, so not only would you get a world where you NEED active moderation to keep order, you also would get a world with no meaningful updates or changes so it would be as dead as legacy, not to mention mines being mostly empty after a while (and probably a huge list of other things that would make it a shitshow in the long run).