I'm not exactly sure if there is already a thread covering this since im not actually calling for a World Reset:
We are 4 months in to this new world and I want to say i remember there being talk about this current World State being a W7-eske map that stays up while the 'Steam Version' took over. My question is:
-Do we think that the Steam Launch was legitimately successful at this point? Enough to justify that initial rumored plan? or do we think that the worlds will retain their traditional reset structure of 'Whenever a Major Update is needed or Devs decide it's time to bring back up the player count.
-If the Steam Plan somehow DOES come to fruition and there is a World that resets at regular intervals.......How long do we think that World Cycle SHOULD be?
+PvE players (RPers, Quality Fanatics and Hermits) What are the aspects that keep you playing in a world and what aspects start to feel more like arbitrary goals (i.e. I enjoy developing the industries and establishing the quality spiraling but once i cross about 200+ Q it feels rather arbitrary and i kinda just let it be passive.....then i devolve into a Mining Fanatic and Real Estate Agent/ Base Builder)
+PvP Players (Large Faction Play and Rogue Mercenaries) Im not actually too deeply versed in the deeper aspects of PvP in the form of Realms. Do we actually like this system? How do the Timeframes feel? Does the system cater more to a Perpetual World or do you feel that a specific World Cycle would work well with the current system? does there reach a point where the system just feels arbitrary and hollow?
I'm genuinely curious what everyone's opinion is on the whole World Cycle concept and how people actually feel on such matters....or if anyone has heard anything about the intentions regarding such things?
I personally am fine either way as I dont do much PvP and as i said i feel Q gets slightly arbitrary at this point so I just play and enjoy myself.