jorb wrote:The realms, the thickets, the wandering sage credo having only four levels and winter will all continue until morale improves. :flex_left: :sunglasses: :flex_right:
jorb wrote:The realms, the thickets, the wandering sage credo having only four levels and winter will all continue until morale improves. :flex_left: :sunglasses: :flex_right:
Potjeh wrote:Jorb please go play like two wipes of Rust on a monthly server. The beauty of raids there can't be really conveyed through text, you need to feel it yourself. The basic concept is requiring attackers to bring expensive shit (explosives) and loudly announce to half the server that they're bringing out that expensive shit and they should come and try to steal it, but you can't really understand the excitement and chaos of it until you've DB-d an AK guy with a row of rockets on him only to get killed by a compound bow while looting the body.
jorb wrote:at least some conceptual overlap with that in requiring cost and being a low-key announcement, and such.

SnuggleSnail wrote:
In haven:
>a thingpeace has been challenged in your realm!
>maybe there will be a siege somewhere here in the next 3-48 hours, but probably not
>it will be somewhere in the red circle
>even if you knew where it was it'd take several hours to get there just to check the timer
Potjeh wrote:Jorb please go play like two wipes of Rust on a monthly server. The beauty of raids there can't be really conveyed through text, you need to feel it yourself. The basic concept is requiring attackers to bring expensive shit (explosives) and loudly announce to half the server that they're bringing out that expensive shit and they should come and try to steal it, but you can't really understand the excitement and chaos of it until you've DB-d an AK guy with a row of rockets on him only to get killed by a compound bow while looting the body.
Luno wrote:And besides, the idea of realms is cool, it's just that there is so much more to fix on this game atm lol.
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