by r0ck4ev3r » Mon Mar 02, 2026 5:09 pm
This thread is all over the place but has some good points that in themself should be its own topic. Tldr for the wall of text criers: If you care about the game sub gold and opine, lets try and find one thing to focus on and fix it.
aside, I'll add my signposting to the wall.
Travel: Not sure of this continent locked thingwall travel is the play, feels bad to have to travel an hour by boat, and then keep an alt villa juiced just to charter over. I do however agree that the distance function of Travel Weariness should be a high cost. (maybe even higher if tiles traveled over are ocean)
Death vs KO: Death is part of the game and you should be knocked out if you goof whether inability to drink or walked to close to that bear. Death itself in current state of the game pve seems good here- spruce gets ganked by a pack of wolves, oops. (Cheesing PVE ai could be a whole other sub thread) As for the pvp side, if geared you normally don't die if knocked by a player, this also is where the stat/gear gap can become a problem with death (even if we added a toggle for non lethal, the stacking wounds will delete underdeveloped player)
Death vs Murder: This is where I personal think that murdering someone (not oops they got cleaved for three times there hp, or for some reason had +con on gear and died while getting looted) should be another step that if you are 0 add a bleeding out phase (some time function of con) you don't get the check boxes to stay log or hearth, but body can be dragged out of a fight and patched up to stop the timer, or executed (and action requiring murder that takes some time)
Realms need some TLC: and maybe even something in-between realm and villa. Randomly tracking when TW is next to expand and then winning the I have more dudes awake now is not it.
PVP in the world: More/Better reasons for PvP, rare chance of a 1v1 at local resource or some dudes on my wagon; look a meteorite, Cachalot can kind of be some naval warfare- but are lure'd and cheesed so thats a pipedream.
PVP(at villas) & Safe palli: There needs to be reasons to leave the base. As well as ways for spruce caps to escape combat into there base; removing gate function is not the play- will just mean locked doors with mine holes, or now we have built a labyrinth of walls with no gates,.. Would love to see you get a slight speed buff in your village, but even that leads to an already existing issue of siege is also all over the place each world. (siege should be its own thread, but again other topics should be fixed before gates)
Movement: Thickets, Sleds, Bunny slippers, speed buffs; pick something and normalize it. Any change to movement on foot or vehicles cascades into some pvp advantage really quick so this is a touchy topic.
and so much more...
"Don't just have an
idea- have all of them." ~ Niv-Mizzet