Why I think healing injuries should be important

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Why I think healing injuries should be important

Postby raybon256 » Fri Sep 04, 2015 9:10 pm

I fucking love healing. A lot of games have you shoot something or kill something but not many games have healers. I love being able to create, heal, and protect stuff. I really do. I play this game because it's not Final Fantasy XI or XIV. When I played FFXI for the first time back in '06 it was to be a White Mage. I made a female Hume(the games equivalent of humans) named Anna. I played Anna the White Mage and the best thing I liked to do was go Raise people. See in FFXI, when you died(well when you KO'd), you lost experience points. A lot of experience points. When you cast Raise on someone they get experience points back. When you cast higher level Raises on people, they get more of the experience points they lost. White Mage was the champion of Raise spells. I loved going everywhere casting Cure and Raise and anti-status ailments spells on passers by.

Don't get me wrong, a video game still has monsters and fighting and killing things and I got no problem with that. The problem is that in FFXI and FFXIV, in spite of it's image of grouping and partying and community are full of douchebags. FFXI especially forced grouping down your throat so much that 99% of the time I was in a "party" it was a PUG. Most people I made "friends" with were too low, weren't interested, were "bizzy doing other things" or Fafnir spawned. Most people playing Final Fantasy didn't care about the world. They cared about putting up numbers. They made numbers go up for the sake of making numbers go up. FFers loved paining themselves as selfless community people while WoW were selfish and immature. And when I got to level 80 in the wrath era, it certainly seemed that way, because when I was DPSing when the tank(s) didn't need healing (provided the tank didn't die in 4 seconds) some waifu race female Resto Druid would bitch at me because I wasn't putting up the numbers she was. Most people don't realize when I play a job I respect every aspect of that job, not just it's heals or DPS. But because I didn't want be a cure spam bot I was scoffed at. I would bring potions and food I crafted myself and the tank and his DPS buddies would Leeroy into everything and not use any defensive skills and ganged up on me because someone died while I was casting an AoE stun.

FF and WoW have gotten easier and easier over the years, with token gear and easily spammable mobs, and players have gotten worse. Being in a guild doesn't mean anything anymore. Being a healer didn't mean anything. Most MMO's you can't raise in combat which sucks, and since MMOs today have no death penalty Raising doesn't mean anything anymore(but I still do it because I can). MMOs are full of overstimulated children that care more about their penis size then the world and community around them, while whining they got their asses KO'd from full health while I was in Cleric Stance for 5 seconds.

I respect your game because you don't *have* to be a good person or pretend to be good person to get ahead in the game. But you can be a good person. And that means something. I'm a productive helpful person because that what I chose to be. I can "progress" whether I'm a member of a clique or not (I hate cliques). I'm a productive and helpful person because it takes effort. Crap can be mass produced. But you see, I have a problem with permanent injuries. Permadeath is what drew me into the game. But permadeath only stings if you lost something valueable because of it. If the character someone is playing as becomes less and less useable as time goes on, and a 20/20/115 players certainly isn't going to care because they have nothing to lose, as the LP and time put in Archery and other skills are now useless. I don't want to die and reroll a new character. I want to fix the old one. I want to fight to survive and crawl my way back from my injuries.

This is where The Doctor comes in. I think a traveling Doctor or being a town or community healer would be awesome. I like being able to fill a need, and being thought of if someone had Wretched Gore or Defaced. They could go back to hunting or protecting our town from raiders. Having permanent crippling hit point damage is going to make a player go "fuck it" and reroll their character, defeating the feel of permadeath.
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Re: Why I think healing injuries should be important

Postby shubla » Fri Sep 04, 2015 9:10 pm

Yeah, we should add classes to haven, and some healing class that can use skill in raids of anthills to heal group!
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Re: Why I think healing injuries should be important

Postby Orcling » Fri Sep 04, 2015 9:43 pm

A doctor in haven would be more likely to kill you or permanently disable you, rather than heal you.

Oh you a bat bit you? Take this jar of bottled horse piss and rub it onto the wound every day before going to bed for a week. If you live, that means it worked!

Fuckin' doctors man

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Re: Why I think healing injuries should be important

Postby shy_ronnie » Fri Sep 04, 2015 10:56 pm

new skill called hypocratic oath. you can no longer attack players but it opens up a number of medicinal crafts only usable by a doctor
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Re: Why I think healing injuries should be important

Postby Orcling » Fri Sep 04, 2015 11:07 pm

shy_ronnie wrote: opens up a number of medicinal accidental murders only usable by a doctor


ftfy
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Re: Why I think healing injuries should be important

Postby raybon256 » Fri Sep 04, 2015 11:08 pm

new skill called hypocratic oath. you can no longer attack players but it opens up a number of medicinal crafts only usable by a doctor


oh HELL no. Combat Medic FTW bros
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Re: Why I think healing injuries should be important

Postby Granger » Fri Sep 04, 2015 11:08 pm

Orcling wrote:
shy_ronnie wrote: opens up a number of medicinal accidental murders only usable by a doctor


ftfy


rofl
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Re: Why I think healing injuries should be important

Postby shy_ronnie » Fri Sep 04, 2015 11:19 pm

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Re: Why I think healing injuries should be important

Postby beansahol » Sat Sep 05, 2015 12:50 am

shy_ronnie wrote:new skill called hypocratic oath. you can no longer attack players but it opens up a number of medicinal crafts only usable by a doctor


Damn that's a cool idea. I doubt anyone would take it though, unless perhaps you could still defend yourself from attacking players.
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Re: Why I think healing injuries should be important

Postby Lunarius_Haberdash » Sat Sep 05, 2015 1:19 am

beansahol wrote:
shy_ronnie wrote:new skill called hypocratic oath. you can no longer attack players but it opens up a number of medicinal crafts only usable by a doctor


Damn that's a cool idea. I doubt anyone would take it though, unless perhaps you could still defend yourself from attacking players.


I can name a couple players in my group who would take it in a heartbeat, since they aren't combatants at all.
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