Thing is, people spread out to their preferred density. If you wanna be a true blue hermit? Walk 4-8 hours. Want the rare neighbour? Walk 2-4.
If you're not seeing people, that's because people don't want to live that close. Which would seem to me that players are setting their own density since everyone started at the same spot.
And also agreed: Once highways get set up and the world is better colonized it will feel a lot denser.
Lucky: haven is so quirky Lucky: can be so ugly, can be so heartwarming Sevenless: it is life
stickman wrote:acutally I think the biggest issue is the lack of interconnecting rivers
I partly agree with this. It is unfortunate that we didn't get this in. We tried, but there wasn't enough time.
I like the idea of huge world, small spawn area. Everyone can kind of set the level of interconnection they want.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
How big is this world compared to previous worlds? I feel like on W5 there were so many more people around me but there were less players. I havent seen another person in about 1 week so far on this world, did everyone literally just settle in start zone? This is why having a start zone sucks.
I walked 3 hours from spawn to make my current base camp, we're the only palisaded hermit camp for an hour in any direction and we have a handful of friendly hermit neighbors. The organic interaction and teamwork is fucking awesome, but I don't want to force it by being surrounded by people.