loftar wrote:Jalpha wrote:Please keep permadeath. I remember reading something which indicated you were perhaps reconsidering it because of new players raging out after being murdered.
No, I can't see there's any chance whatsoever that we'd ever remove permadeath.
There are primarily two aspects of death that we are considering:
- Death sometimes feels a bit... fickle. As mentioned a while ago in some other thread, I think it would be a good thing if some situations that currently lead to death merely lead to quite grievous wounds, so that death can be somewhat more negotiated with.
- While permanent, death should not be the end. It has been the intention with Haven from the start that one "plays a bloodline", so to speak. The inheritance system from Legacy was clearly an intention in that general direction, and while it had its flaws, the underlying thought is still very much an intention.
overtyped wrote:Here is what happens without permadeath. https://www.youtube.com/watch?v=ZERGog8oegg
boshaw wrote:overtyped wrote:Here is what happens without permadeath. https://www.youtube.com/watch?v=ZERGog8oegg
Loftar needs to add voip into the game.
shubla wrote:boshaw wrote:
Loftar needs to add voip into the game.
People would abuse it.
Run around with alts making very annoying noises.
Camping villages with screamer alts.
Granger wrote:Every voice chat has the option to mute on a per source level, haven't they?
Amanda44 wrote:No, in that particular game you can only mute or lower sound in general, not on individuals, which means you lose the game sounds, which you need.
There are a lot of ppl asking for it though so maybe an option will be introduced at some point.
Granger wrote:Every voice chat has the option to mute on a per source level, haven't they?
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