Idle Games. Genre Discussion.

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Idle Games. Genre Discussion.

Postby Radiant_Maelstrom » Wed Aug 10, 2016 10:42 pm

So after Progress Quest and Anti-Idle has been created, we've been having a large surge of idle games appear and a new genre of video games. I would like to start a discussion on the reason of the cause of its popularity, nothing of academy assignment of sort but of pure curiosity. Is it because it is allow you to see numbers grow without the tedium of grinding? Let me hear your thoughts on the matter :) .
He who becomes the slave of habit,
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
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Re: Idle Game

Postby Ysh » Wed Aug 10, 2016 10:43 pm

Radiant_Maelstrom wrote:So after Progress Quest and Anti-Idle has been created, we've been having a large surge of idle games appear and a new genre of video games. I would like to start a discussion on the reason of the cause of its popularity, nothing of academy assignment of sort but of pure curiosity. Is it because it is allow you to see numbers grow without the tedium of grinding? Let me hear your thoughts on the matter :) .

Requires no effort and give (very little) reward. People like to see number go up.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Idle Games. Genre Discussion.

Postby dageir » Wed Aug 10, 2016 10:46 pm

At some point the numbers get silly and the interest is lost.
Also I soon reach 1000 posts!
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Re: Idle Game

Postby GenghisKhan44 » Wed Aug 10, 2016 10:47 pm

Ysh wrote:
Radiant_Maelstrom wrote:So after Progress Quest and Anti-Idle has been created, we've been having a large surge of idle games appear and a new genre of video games. I would like to start a discussion on the reason of the cause of its popularity, nothing of academy assignment of sort but of pure curiosity. Is it because it is allow you to see numbers grow without the tedium of grinding? Let me hear your thoughts on the matter :) .

Requires no effort and give (very little) reward. People like to see number go up.


Yeah. It is another logical turn in the Western trait of seeking instant gratification and impatience and an alienation from the goodness of sacrifice.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

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Re: Idle Game

Postby Ysh » Wed Aug 10, 2016 10:49 pm

dageir wrote:At some point the numbers get silly and the interest is lost.
Also I soon reach 1000 posts!

You do have celebrate planned? It is large milestone! Happy to you.

GenghisKhan44 wrote:
Ysh wrote:
Radiant_Maelstrom wrote:So after Progress Quest and Anti-Idle has been created, we've been having a large surge of idle games appear and a new genre of video games. I would like to start a discussion on the reason of the cause of its popularity, nothing of academy assignment of sort but of pure curiosity. Is it because it is allow you to see numbers grow without the tedium of grinding? Let me hear your thoughts on the matter :) .

Requires no effort and give (very little) reward. People like to see number go up.


Yeah. It is another logical turn in the Western trait of seeking instant gratification and impatience and an alienation from the goodness of sacrifice.

You seem as to not like this direction of moving.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Idle Games. Genre Discussion.

Postby Radiant_Maelstrom » Wed Aug 10, 2016 10:58 pm

I'd less think of it as a Western think rather than more of a high effort vs reward rather than something cultural. And there are some people that more believe it is the journey that makes the game fun rather than the end.
He who becomes the slave of habit,
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
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Re: Idle Games. Genre Discussion.

Postby Zeler » Wed Aug 10, 2016 11:16 pm

one man likes idle games and another one when his feets stink
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Re: Idle Games. Genre Discussion.

Postby Mafious » Thu Aug 11, 2016 3:16 am

well after this update the game is now an iddle game.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Idle Game

Postby GenghisKhan44 » Thu Aug 11, 2016 7:08 am

Ysh wrote:
GenghisKhan44 wrote:
Yeah. It is another logical turn in the Western trait of seeking instant gratification and impatience and an alienation from the goodness of sacrifice.

You seem as to not like this direction of moving.


Honestly, no. What kind of game is it where you just click and are rewarded? There's actually something fun about the chance of losing.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

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Re: Idle Games. Genre Discussion.

Postby TeckXKnight » Thu Aug 11, 2016 7:30 am

Idle games are a peculiar genre as they're not only easier, faster, and cheaper to make than a traditional game in virtually every way, they seem to garner a larger and more dedicated audience. In a way they represent a refinement of a Pavlovian response. To some degree they're not bad, another type of game for another crowd of people is fine. As we've seen, even in Haven, people enjoy games well enough when bots play for them. On the other hand their ease of production has made them flood the 'market' sort-of-speak. When you look at online game hosting websites you see around 5 to 10 idle games for every other type of game put out. This overproduction and general low quality of game devalues games as a whole while creating a sort of fatigue in people who want to try new games.

Speaking empirically I thought Cookie Clicker, Progress Quest, and Idle Reactor were a lot of fun. I enjoyed when steam put out an idle clicker game for one of their sales. I'm playing an idle game right now that I refuse to name or endorse because of how godawful and intrusive the tutorials were. I hate going to sites like kongregate now though since 90% of all of the new games listed are idle games, 5% are freemium card games, and 5% are playable games. This ennui has lead to a drop in how much I play games in general and a stark drop in how much I spend on them. In 2014 I must have spent about $800 on video games. I dropped $20 on various freemium games that I had enjoyed for a long time like Shop Heroes, picked up new games that I wanted to try like Dark Souls 2 and Craft the World, and generally didn't mind putting money down to buy games to pass the time. Fast forward to 2016 and I've spent nothing on online games because I'm so sick of idle and freemium games, I've spent a total of maybe $120 on new games because I'm so burnt out on everything. I haven't even been able to muster the will to pick up Dark Souls 3 and I love that series. That's a devastating drop in consumption.

So the fact that idle games exist is great, new genres are interesting and fun to explore and different facets of our time and interest call for different types of entertainment. The fact that they're so easy to make and flood the market with is awful.
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