Life is Feudal - MMO Beta to Begin December 14th

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Life is Feudal - MMO Beta to Begin December 14th

Postby Robben_DuMarsch » Wed Dec 07, 2016 7:32 pm

https://www.youtube.com/watch?v=APL4r7p3vUg
http://lifeisfeudal.com/mmo?l=buypack

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The lead developer, project founder, and CEO is a former HNH player, and another dev has played HnH through much of world 9. Work on LiF began with a small team in 2011, and after their steam release of a limited non-mmo variant on steam in 2014, they made nearly 10 million in revenue and are currently working on the MMO with a full time team of over a dozen.

I've been told the world will run in beta for 6-12 months, but it's not exactly clear for how long.

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Image
Here's the MMO map. It's truly massive, I've had the opportunity to play on it myself. 49 server clusters provide the backbone infrastructure, as well as a few additional servers for other processes. It was made to support 10k simultaneous.

  • Important resources are relatively scarce, with only a couple dozen sources of above ground clay scattered across the map. There are rumors of below ground clay deposits, but I've never found one.
  • Crops can only be efficiently grown in the lush Plains, but you can grow crops elsewhere with stunted returns.
  • The highest quality wood is typically found in the northern forests.
  • Much as in Haven, minerals are consumed and new mines must be dug to find new sources of iron, copper, silver, and gold.
  • All basic resources have a "regional" variant that is split into 13 different map quadrants, the regional goods are necessary to produce elite armors.
  • The world begins barren of any civilization except for a central safe-zone city. All other land is free wilderness, with a variety of resources, wild animals, and terrain biomes.
  • Players develop towns, villages, forts, castles, and cities... then go to war with one another, or whatever else they want.
  • Crafting is an important part of the game - Actually exceedingly important. Progression that you are familiar with in other MMOs, consisting of grinding on mobs, is generally replaced with developer your characters crafting skills.
  • Combat is 1st person or third person (I suggest 3d person for melee, 1st for archery/xbow/throwing weapons). It's real time non-target, roughly akin to Age of Chivalry or Mount and Blade, but modified to work better with higher latency.
  • The world is designed to hold 10k simultaneously, with 49 server clusters managing objects across the map and a couple more servers for some backend management.
  • There is a central safe-zone, around the only NPC city, which is the only safe zone.
  • The rest of the world is FFA pvp with full loot, however killing a player that is not the member of a clan that your clan is officially at war with will result in an alignment penalty that increases skill loss on death on a sliding scale.
  • Players who are extremely law abiding will have nominal skill loss on death, neutral players have a small loss on death, extreme bandits can have up to full skill loss.
  • New Brodgar will be playing as well.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby Ysh » Wed Dec 07, 2016 7:39 pm

What is business model of game?
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby shubla » Wed Dec 07, 2016 7:43 pm

With quick glance to their site looks like some kind of micro transactions will be included...
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby shubla » Wed Dec 07, 2016 7:45 pm

Life is Feudal: MMO will use a combination of B2P and F2P (free to play) model. You will be able to download the client for free and stay on the newbie island for as long as you want, but the newbie island will be wiped of changes every day and your skillcap on the newbie island is set at 150. You can read more about the newbie island mechanics here. Leaving the newbie island will require a certain amount of special in-game currency, which can be bought with real life funds. The special in-game currency can be spent later on some vanity items in our in-game shop, too.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby sMartins » Wed Dec 07, 2016 7:58 pm

I guess it will be the same crap...H&H is much superior.
I have LiF (bought some years ago), played about 10-20 hours.
Moreover now i discover that the supporter of their project (people who financed them buying LIF:YO) only waiting for the MMO, have to wait more to try the game.
Not i really want to try it, just curious to see if something has changed.

Btw don't buy that game, it's an advice...wait some months and watch before some youtube videos, i'm pretty sure it will be the same crap.
If you have money to invest, buy a H&H verified account.
Last edited by sMartins on Wed Dec 07, 2016 8:00 pm, edited 1 time in total.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby Ysh » Wed Dec 07, 2016 7:59 pm

sMartins wrote:I guess it will be the same crap...H&H is much superior.
I have LiF (bought some years ago), played about 10-20 hours.
Moreover now i discover that the supporter of their project (people who financed them buying LIF:YO) only waiting for the MMO have to wait more to try the game, not i really want to try it, just curious to see if something has changed.

Btw don't buy that game, it's an advice...wait some months and watch before some youtube videos, i'm pretty sure it will be the same crap.
If you have money to invest, buy a H&H verified account.

I have never play. Why game is no good to you? What is problem?
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby sMartins » Wed Dec 07, 2016 8:10 pm

Ysh wrote:I have never play. Why game is no good to you? What is problem?


I don't know how to explain you in English language....it's the game design that is not good. It mix Wurm experience feature (where you increase your skill doing always the same thing) and the quality system of H&H....and it sounds cool, but is not....the feeling is bad, the world is empty.
You can easily get hyped for some hours cause the good looking graphic, etc... but then the gameplay is very boring, there is no meaning in exploration,etc... cause the world has no content to offer to the player. I guess it will result in everyone killing everyone on sight. That's it. We'll see, i hope they can improve it...but i have not much hope about...cause it's a commercial game.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby shubla » Wed Dec 07, 2016 8:11 pm

Ysh wrote:What is business model of game?

Its free to play, But very limited. Basically just a demo.
If you want to actually play it you have to purchase it with one time fee.
There will also be microtransactions that you can buy stuff with. Maybe premium account.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby Ysh » Wed Dec 07, 2016 8:13 pm

sMartins wrote:
Ysh wrote:I have never play. Why game is no good to you? What is problem?


I don't know how to explain you in English language....it's the game design that is not good. It mix Wurm experience feature (where you increase your skill doing always the same thing) and the quality system of H&H....and it sounds cool, but is not....the feeling is bad, the world is empty.
You can easily get hyped for some hours cause the good looking graphic, etc... but then the gameplay is very boring, there is no meaning in exploration,etc... cause the world has no content to offer to the player. I guess it will result in everyone killing everyone on sight. That's it. We'll see, i hope they can improve it...but i have not much hope about...cause it's a commercial game.

I think in English you will say ''game does not have much depth,'' all of it is just for show or gets old quickly. Though maybe empty world is not so bad with many player in game (MMO)? If you like player versus player anyway...
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby sMartins » Wed Dec 07, 2016 8:17 pm

Ysh wrote:I think in English you will say ''game does not have much depth,'


That. And it's the key of a good sandbox game, to me...
Last edited by sMartins on Wed Dec 07, 2016 8:19 pm, edited 1 time in total.
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