Granger wrote:Rivers stemming from springs following elevation correctly (= not upwards) with lakes forming in locations where rivers are blocked by the walls of a valley would be even more fun.
More fun when rivers would have a current, allowing objects to drift downstream and slow boats going upstream (with waterfalls being actual obstacles).
Extra fun would be if water would stop to be a tile type but be actual water sitting ontop of the land, especially should rainfall add to and evaporation remove from it (making water bodies dynamic).
While the first 2 options are probably doable (even if not easy), i don't think about the third one.
Dynamic water flow with water tiles would require first of all physics, so very resource intensive .. most of all on H&H scale, probably doable with a voxel based technology like minecraft did, but will not fit this game, and huge amount of work for little result.
I don't think any games has it yet properly done, even single player games. But soon or later will happen ... wow. On an MMO scale even later,10-20 years, or more, who knows? Not me, for sure.

But i agree that would be amazing.