yooo jorbbbb

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yooo jorbbbb

Postby Sebthegrand » Fri Jul 20, 2018 6:53 pm

I think you guys should make a new world with fast decay that will never be wiped and stay open on the side. discuss
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Re: yooo jorbbbb

Postby Sebthegrand » Fri Jul 20, 2018 6:55 pm

add reimplement murder on that server
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Re: yooo jorbbbb

Postby rhzk » Fri Jul 20, 2018 10:46 pm

I think it could be better to add character death from old age. Or some consequences of a heavy military affair, so you cant be OP for a long time. :)
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Re: yooo jorbbbb

Postby Spin2Win » Fri Jul 20, 2018 11:45 pm

i dont think there should be character death from old age becuz what about those people who spent alot of time on a character
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Re: yooo jorbbbb

Postby Jalpha » Fri Jul 20, 2018 11:50 pm

Pretty sure there's awhile yet to go for a reset. There's what... The performance update, tons more dungeons to add and object controlled objects. Now from a resource conservation perspective they would be better off waiting until after implementing object controlled objects (my most anticipated update). Financially they may be better off resetting after they complete the performance update however that's something only they know.

I'd like to know how they have been progressing with the performance update, I imagine it's probably pretty uninteresting work but I am no programmer.

I do like fast decay rates but that is Wurms influence. GV and the fast decay rate and having to scrub or hammer a wall or two in your house every day and having to add more stone to your stonewalls weekly or whatever wasn't too much of a chore to me and it kept me logging in. It also provided a place for newbies in society. Ranchers would frequently "hire" newbs to maintain their infrastructure. It also prevented excessively large tracts of land from being claimed by an individual. They simply couldn't keep up with the upkeep. The main reason I liked the fast decay though was because when someone neglected their walls and one finally broke I could scavenge their q50 animal brush etc.

Old age pls no. There should just be easier ways to catch up to the centenarians.

Edit: The skill system in Wurm made decay a lot more rewarding than it would be in Hafen I think.
Last edited by Jalpha on Sat Jul 21, 2018 8:42 am, edited 1 time in total.
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Re: yooo jorbbbb

Postby rhzk » Fri Jul 20, 2018 11:57 pm

Spin2Win wrote:i dont think there should be character death from old age becuz what about those people who spent alot of time on a character

Means for over power one. If game allow you to make OP chars, then its need a solition to handle such power for some balance. The stronger you are, the more difficult it is for you, but now its opposite. So you must decide - live long peaceful life or be OP warrior who dies fast.
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Re: yooo jorbbbb

Postby Aceb » Sat Jul 21, 2018 2:20 am

oh another one and here you got my attention with such topic name, Tsk Tsk, not nice!
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Re: yooo jorbbbb

Postby julian12it » Sat Jul 21, 2018 2:36 am

Jorb and Loftar should just focus on the Main server. Haven isn't that big in terms of population for it to be split into two. Everyone would be hopping back and forth between the "main" server and the reset server. Some people might just stay on the main server and non-stop play it. This isn't like salem where PVE is more common, Haven has more of a PVP aspect to it.

Edit:

Also this should be under Critique & Ideas.
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Re: yooo jorbbbb

Postby Onep » Sat Jul 21, 2018 5:33 am

Splitting the small player-base even more is not necessary. 0/10
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We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: yooo jorbbbb

Postby shubla » Sun Jul 22, 2018 7:19 pm

Onep wrote:Splitting the small player-base even more is not necessary. 0/10
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