MagicManICT wrote:Well, a sub gets you a convenience here which I would argue is no different than some of the perks sold in the Salem store. If you have a lot of chores to do, it can certainly make a huge difference in how much time you have to spend online to build your character up. As it is, neither really is the "P2W" type of transaction as you can always just spend more time playing to make up the difference. Short of combat, the only advantage both offer are shortcuts to get your character "combat ready" faster.
I consider Haven practically a pay-to-play game as you're at a significant disadvantage without a subscription. The difference between a practically mandatory subscription and true P2W, however, is that the subscription just requires a flat fee to receive the same advantage any other paying player receives, whereas in true P2W you get increasingly more advantage the more you pay, either to a practically endless extent or to such an extent you would be paying a ridiculous amount just to get the maximum advantage.
I don't think 'you can spend more time to make up the difference' makes something not pay to win, especially not in a game like Haven where somebody growing their character faster than you can use their superior stats to murder your weaker character if both started around the same time. Consider the extreme version: If free players only received 1% of the LP subscribers receive, would it still not be pay to win because they can just play 100 times as much to reach the same result? Of course that would be pay to win. Time is a resource too, and having to invest 100 times as much of a resource to get the same result is a huge disadvantage.
For that matter, there are more advantages to a subscription than saving time. The LP boost also means you get more LP out of the same curiosities, meaning you save materials on curiosities; it doesn't take longer without a subscription (increased learning time), it takes more curios (lower yield per curio). The inventory space is also a huge deal. Inventory-expanding items are among the most valuable goods in the Haven economy, and for good reason. Especially in the early game, being able to take more goods home from a trip is a great advantage.
Strictly speaking, in Haven you definitely need to 'pay to win'. But it's a tolerable form of 'pay to win' because once you've paid the verification fee (one-time game purchase) and the reasonable subscription fee, everybody is on a level playing field again game mechanics-wise, with no way to gain further advantage by paying real cash (not counting unsupported stuff like RMT).