It have been some time since I have come here to do some postings. Having checked into current state of affairs, I see this forum is in some rough shape. It is like ghost town to me. Even more is game world. I log in to have a bit of a check, and I see it is also ghost town of previous lands I stay in. The world continues? It is sure a shock.

So I have decide to make this thread to try and reignite some passions and launch this forum to some new heights. I think they call this one foreshadowing.
I am spending some of my times thinking and talking about this game Haven and Hearth as I am away, as I am wont to do, and in conversation with friend we are both struck with a brain wave. How can we make this great game even greater? How it can be made even greater just in time for some fresh world that I am sure will come eventually? This answer is the idea of fresh random. Just as fresh pineapple is full of so much sweetness that is lost inside can, I believe this fresh random will provide much more sweetness than canned random.
I am sure many of you are aware of this website located at www.random.org. If you are not familiar, this is website that will give you random number, as name will suggest! These are not just any old random number, though. As they describe in website:
Random.org wrote:In reality, most random numbers used in computer programs are pseudo-random, which means they are generated in a predictable fashion using a mathematical formula. This is fine for many purposes, but it may not be random in the way you expect if you're used to dice rolls and lottery drawings.
RANDOM.ORG offers true random numbers to anyone on the Internet. The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs.
From further reading we can see that these random is captured out of the air using radio device.
Random.org wrote:RANDOM.ORG uses radio receivers to pick up atmospheric noise, which is then used to generate random numbers. The radios are tuned between stations. A possible attack on the generator is therefore to broadcast on the frequencies that the RANDOM.ORG radios use in order to affect the generator. However, radio frequency attacks of this type would be difficult for a variety of reasons. First, the frequencies that the radios use are not published, so an attacker would have to broadcast across all frequencies of all bands used for FM and AM broadcasting. Second, this is not an attack that can be launched from anywhere in the world, only reasonably close to the generator. RANDOM.ORG currently has radio receivers in several different countries, which would make it difficult to coordinate this type of attack. Third, if an attacker actually did succeed at broadcasting highly regular signals (e.g., perfect sine waves) at exactly the right frequencies from the right locations, then the RANDOM.ORG real-time statistics would pick up the drop in quality very rapidly. In particular, the Source Purity and Information Entropy tests would start failing dramatically, which would raise an alert.
This is fine, sure, but it will be remiss for the men here to be satisfied with other man to harvest his random. So a man will pick for me this pineapple and tell me that it is fresh, but how can I be so sure? I do not watch him pick this berry from the pineapple bush. Maybe he have kept this whole pineapple in a locker for years before giving this one to me. The way for the truest, freshest, sweetest fruits is to take this pilgrimage to the source and pick it your own self. This is what I suggest we will do for this next world.
Atmospheric noise is produced up in atmosphere, as clear from its calling. This atmosphere is a thing around Earth, forming a barrier between the space inside Earth which we all call Earth space and the space outside Earth which is well known to be space space. So to collect this bounty of noise, we must construct and launch noise grabbing satellite. According to some sources of mine, it is possible for a man to launch some small satellite into space for some quite cheap price as far as space launch goes. A 10cm x 10cm x 10cm cube can be launched into space for around $50,000USD - $90,000USD assuming Rocket Lab USA demonstrates typical pricing. Inside of this cube we will pack some netting that can be deployed when it has reached atmosphere. With these nets we will collect the noise and then operate it to produce maximally fresh random number.
At the time of this posting there are 195,923 registered Haven and Hearth forum user. At worst case pricing of $90,000USD, this is mere $0.46USD per user. A very small price to pay for very fresh world with very fresh number if you ask me. Of course I am curious, what you all do think about this? Is this fee too high for very fresh number? How do you think world generated with fresh number will look compared to stale number worlds we have seen so far? I am looking very much forward to what you all will have to say about it. Thanks, as always, to you for consideration.