World 11 speculations.

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World 11 speculations.

Postby Hrenli » Mon Jan 21, 2019 5:30 pm

Let's the hype train choo-choo! :)

So, Jorbtar did not want to show us examples of new worldgen. They did not want to tell us details about new cave levels. I am pretty sure there is more.

Obviously, they wanted us to speculate about what are they hiding there. What surprises do you think they have for us? Black coal starting from 5th level (or on the contrary, available from the 1st level and even in rocks on the surface so Jorb can laugh at the early rush of tar kilns)? Mountains only in the center of the map without any proper land attached?
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Re: World 11 speculations.

Postby SANICHEGEHOGE » Mon Jan 21, 2019 7:32 pm

Hrenli wrote:Let's the hype train choo-choo! :)

So, Jorbtar did not want to show us examples of new worldgen. They did not want to tell us details about new cave levels. I am pretty sure there is more.

Obviously, they wanted us to speculate about what are they hiding there. What surprises do you think they have for us? Black coal starting from 5th level (or on the contrary, available from the 1st level and even in rocks on the surface so Jorb can laugh at the early rush of tar kilns)? Mountains only in the center of the map without any proper land attached?

With whales in the trailer, I definitely feel like oceans will be a thing. I don't think whales would be the only thing added to water.
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Re: World 11 speculations.

Postby shubla » Mon Jan 21, 2019 8:14 pm

Players will be greatly disappointed. Server will crash continuously for the first 2 weeks. People will start spamming forums for world 12. Player count decreases back to normal in 2 months.

These are my predictions.
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Re: World 11 speculations.

Postby Fostik » Mon Jan 21, 2019 8:42 pm

shubla wrote:Players will be greatly disappointed. Server will crash continuously for the first 2 weeks. People will start spamming forums for world 12. Player count decreases back to normal in 2 months.

These are my predictions.


Depends on how much new content will be delivered in new world.
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Re: World 11 speculations.

Postby iamahh » Mon Jan 21, 2019 9:03 pm

short world, botters will cry their old system specially if they can't go 3k alts, sieges by the first week, personal blog ragequitt threads in 1 month, by the 2 month I start enjoying the world, then some big change will have to wipe it, W12 will be the best world with controlled objects and new client
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Re: World 11 speculations.

Postby Aceb » Mon Jan 21, 2019 9:05 pm

I heard it will be less dick'ish.
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Re: World 11 speculations.

Postby MagicManICT » Mon Jan 21, 2019 9:47 pm

Fostik wrote:
shubla wrote:Players will be greatly disappointed. Server will crash continuously for the first 2 weeks. People will start spamming forums for world 12. Player count decreases back to normal in 2 months.

These are my predictions.


Depends on how much new content will be delivered in new world.

Much like the latest WoW expansion, people will be done with it in three days and then complain that they're bored. It'll just take two months for them to finally move on.
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Re: World 11 speculations.

Postby blinx » Tue Jan 22, 2019 6:23 am

MagicManICT wrote:
Fostik wrote:
shubla wrote:Players will be greatly disappointed. Server will crash continuously for the first 2 weeks. People will start spamming forums for world 12. Player count decreases back to normal in 2 months.

These are my predictions.


Depends on how much new content will be delivered in new world.

Much like the latest WoW expansion, people will be done with it in three days and then complain that they're bored. It'll just take two months for them to finally move on.


Well being as I played the last Haven for like six or seven months, gonna have to say that maybe that's just you.
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Re: World 11 speculations.

Postby Adder1234 » Tue Jan 22, 2019 6:31 am

It depends on the player as to how long they play for after a world wipe. Some only play for a week, others play for two years. I'm guessing it'll be just like W10, only with maybe 10-20% more players.
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Re: World 11 speculations.

Postby ricky » Tue Jan 22, 2019 7:11 am

I'm hoping the islands/continents means no universal crops/flora/fauna. if it takes a whole month before traders can reach a new continent, thats a serious time gap for the entrepreneurial hearthling to spiral a crop/animal up to a trade advantage.

i'm hoping they go through with the wildbee prereq for bee skeps along with rudimentary apiary mechanics (split a domestic bee skep to make a new royal jelly, but the jelly is 1/2 quality of the skep)

i'm hoping for crops to take 2x longer to grow, but also produce 2.5x more materials in order to slow down crop spiralling as well as minimize crop bot hell. i'd be receptive to 3x longer with 4x yield tbh.

i'm hoping for road rework so there's not signpost vomit in every direction.

having caves limited to the shape of an island/continent would be juicy. make cave level 5 map wide though, for extra fun.
----in a related note, i'm hoping the mine holes to each consecuitive level require steeper and steeper materials cost. Let's make the minehole to cave level 5 require metiron, fuck em.

i'm hoping for no charter stones across the ocean, however I do want there to be ports which act as charterstones, similiar to how docks allow you to TP back with your knarr.
---- i'm hoping for at least two new boat types. a naval combat boat, and a speedboat. (inb4 viking rowboat powered by slave alts)
-------i'm hoping there's a new third water tile, open water, that cant be crossed by small boats. like in civilization.

I super hope they make the early game Stone Spires carvable into giant immobile runestones. bonus points if they have randomly generated stories.

I hope there is some darkness debuff which prevents fullscale cave exploration without a proper light source. for example, exploring a cave in pitch black would cause the creepy crawlies to come out and eat you for gnarly shp damage (runescape has a mechanic like this)

I hope for a silkmoth workstation because picturing cupboards full of leafs and silkworms is just comical.

here's hoping for buildable, immobile, bins which act like a stockpile but hold 4x that item.

i could probably think of 50 more but i'll stop for now
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