So, I re-watched it again and thought maybe it will be of use to somebody else if I just summarise more or less factual (to the extend it's possible in the circumstances) things said there. I'll give a very brief description of everything with reference to a time point when it was said. So, if it's unclear - go check yourself. Timestamps might be not precisely accurate so I'd suggest go like 10 seconds before the given time just to be sure. I don't pretend it's a complete list but I hope I did not miss really important things at least.
So, here it is:
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* We get a new world on Feb 1st 2019 [0:00:00]
* Jorb's base is a mess and client rewrite is not done yet [the whole first half of the stream]
* Reasons for the reset: [06:00]
- Fix food (nerf symbel, transient not rotatable satiations, drinks update [1:17:00])
(nerf pepper/truffels [1:21:15])
(review the whole food list [1:21:30])
- Change siege mechanics;
(remove shields, up drying time for catas and rams [1:36:20])
(warning to the claim owner when cata is built on it [1:37:00])
- Try new world with all the new content rolled out during last 2 years;
* There will be a new map generator [13:30]
- There will be oceans (main and biggest change) [48:40]
- They already have a nice distribution of islands and continents [52:20]
- Cave biomes [57:00]
- More cave levels [1:07:15]
- Land mass is about the same as W10 (but more water and bigger overall map) [1:07:40]
- Cave levels not affected by ocean [1:08:25]
- New terrain, trees, etc [1:27:40]
* There is no precise ETA on when exactly server will be available [15:40]
* Suggestions on how to fix potters clay and siege are welcome [16:30]
* Credos and quests will be looked at [21:05]
- No direct nerf to quest rewards [1:25:00]
- Remove/nerf credo suicide [1:25:30]
* Metal spiraling to be looked at (remove negative effects from having all skills and more) [23:23]
- Clay/metal quality review [1:28:20]
* Jorb's stats were revealed [35:00]
* There are plans to introduce armor repair but not immediately [39:00]
* Belts will be addressed (not being able to carry stuff in belts which are in the inventory but probably increase belt's capacity) [42:30]
* They have archives and all we did during old worlds still exist somewhere [46:08]
* There are whales [48:40] and there will be whaling [51:45]
* No frigging gunpowder [54:18]
* Most probably there will be travel weariness for using roads [55:15]
* No stats cap [56:35]
* Probably sea serpents in the ocean later in the world [58:20]
* Sailer/whailer credos [59:20]
* Rowboats will not be able to traverse ocean [59:40]
* They will look at combat but later. No concrete ideas atm [1:04:38]
* Priority is to fix stats gain, FEPs, siege etc - basically the stuff which will be too late to fix after start of the world [1:05:25]
* Traversing the ocean will be a challenge [1:08:15]
* No immediate client update foreseen, custom clients expected to work as is [1:11:45]
* There will be salt water, probably salt nerf [1:20:00]
* Add tar to rowboat recipe, introduce hollow log boat, changes to boating in general [1:20:40], maybe add sailing boat between rowboat and knarr [1:21:05]
* Drunkness debuff [1:24:20]
* Make it rewarding to be the first to enter cave system [1:28:00]
* Maybe natural wonders to be claimed by realms [1:35:50]
* Hearth tiles for indoor cooking [1:39:30]
* Spawning as usual [1:40:50]
* Probably new way to transport livestock over water (AKA horses on knarrs) [1:43:00]
* Probably no charterstone travel between different continents [1:56:40]
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If you thing something is missing or worded wrongly - feel free to point it out. I might try to be arsed to try to keep this updated.
