New player diary: one week old

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New player diary: one week old

Postby redscarfdemon » Wed Dec 29, 2021 1:19 am

Hello,

New player here. I come from a variety of MMOs and MUDs in the past and I saw a YouTube video (JellyDiscrete-) with someone describing their base and neighbor's base in this game, so I thought I'd try it. Overall, I had fun.

good
  • The variety of plants, trees and terrains look cool!
  • Being able to choose from a variety of materials to construct is neat, and it always impacts the final product (sometimes visually)
  • Thingwalls/Province system is very cool. I wish it were easier to find and use them, but it's not impossible and it seems like a neat way to travel as I find more of them
  • (Almost) entire world is deformable
  • It's cool that you get experience from doing a wide variety of things instead of just grinding combat!
  • The perception system is cool! I like that playing over time exposes more of the world. It's less overwhelming and gives you something to work towards.
  • I love the food system! Working on a specific stat creates motivation to find specific items for recipes
  • I like the wound system... sorta... see below. It's a cool abstraction that combines HP with specific types of penalties. Snakes do X, cave ins do Y, different heals/solutions for each wound.
  • Exploring is fun! Getting a dugout and exploring the seas and shores is really cool. There's a variety of terrain and objects to see and figure out uses for
  • The combat system (once I figured it out) seems interesting. Collect these cards and use them like a card game.

meh
  • I wish I could impact the province more. It's nice I get bonuses but I wish I could influence them. I wish my village could contribute prayers or something to the province: choosing bonuses or penalties
  • There aren't a lot of game systems for interaction. This leaves player killing, and destroying other people's stuff. Trade if you can survive to get to a market (I see threads about marketplaces, hoping to get to one someday!)
  • Movement is wonky. I get stuck on cliffs and in trees a lot.
  • Some wounds destroy the game for a new character. Stack a few injuries and your character is borked. It's not fun to wait three days just to be able to play. It would be nice if there were a few more medicinal herbs that helped wounds maybe in a less effective way: cold compress for a concussion recovery but X herb can be used to recover but more slowly (compresses are nearly impossible to get as a new player).
  • The road system makes no sense to me
  • Combat interface is hard to understand and unintuitive. There are also no creatures that a new player can practice on, everything including ants will kill you.

ugly
  • There's not a lot a new person can do when attacked. It seems like the only way to resist player killing is to build a palisade. If there is only one option that's not interesting gameplay. It's also hard. I am still trying to get enough rope and leather for a palisade.
  • No chat options? Someone was spamming holocaust denial for about an hour one night and there was nothing anyone could do.
  • PKing seems heavily weighted towards an experienced/knowledgeable person to the point they can do it with impunity. Some kind of guard tower/spirit templar/wanted system would be helpful. There's also no way to know if someone is higher/lower level than you until they stab you. It's not fun and it sucks that there seems to be nothing you can do but run and start over somewhere else.

Thanks for letting me try before I buy, so to speak. I paid for a "verified game" today.

One of the funniest experiences for me I think was getting bitten nearly to death by snakes repeatedly until I got nerve damage and a bunch of injuries. Once I learned that I couldn't beat one up, it became my mission to learn about first aid. It was fun exploring to find materials for gauze and the other various options (including an ancient root for the nerve damage).
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Re: New player diary: one week old

Postby TheServant » Wed Dec 29, 2021 1:41 am

Good stuff, i agree in most things. You'll soon be a good player, and will withstand in new worlds :D

I suggest you to loot in abandoned spots, explore more!

I'm also a somewhat new player looking for comrades.
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Re: New player diary: one week old

Postby MagicManICT » Wed Dec 29, 2021 8:16 pm

Welcome to the club! Hope you enjoy your time here.

Just an FYI, the best counter for snakes are horses. You can just run them over. (And I agree, snakes suck.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: New player diary: one week old

Postby lordgrunt » Wed Dec 29, 2021 11:20 pm

Sneks are even earlier doable with carts. Before you see clovers for horse.
As for impacting your province, not directly that but you doing quests and getting exp adds exp to the realm you are in.
Last edited by lordgrunt on Thu Dec 30, 2021 1:56 pm, edited 1 time in total.
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Re: New player diary: one week old

Postby Sigilius » Thu Dec 30, 2021 3:26 am

You'll grow to hate the food system soon enough.
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Re: New player diary: one week old

Postby DoctorCookie » Thu Dec 30, 2021 4:26 am

Noone has called you a retard yet? You have had a great experience. Let your friends know how awesome it is here.
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Re: New player diary: one week old

Postby Nightdawg » Thu Dec 30, 2021 11:53 am

redscarfdemon wrote:Movement is wonky. I get stuck on cliffs and in trees a lot.


This used to be much much much MUCH worse. It gets a little better every world. :D
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Re: New player diary: one week old

Postby Fostik » Thu Dec 30, 2021 12:03 pm

redscarfdemon wrote:
  • I wish I could impact the province more. It's nice I get bonuses but I wish I could influence them. I wish my village could contribute prayers or something to the province: choosing bonuses or penalties
  • There aren't a lot of game systems for interaction. This leaves player killing, and destroying other people's stuff. Trade if you can survive to get to a market (I see threads about marketplaces, hoping to get to one someday!)


Welp, the main point of the game is that there are quite few direct mechanics for players to do something. Instead, most of game mechanics can be used in creative ways, so you can impact things in different way.
For province it is not right time of the world to change something, but on start you can help a lot with local resource control, building bunkers or any other help/interfere for frens/enemies. I really like that there is no button that any sprucecap can click to create impact on things such as kingdoms or other global stuff.
Known as zunzon. Contact discord: zunzon.
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Re: New player diary: one week old

Postby neo1532 » Thu Dec 30, 2021 4:39 pm

redscarfdemon wrote:
  • I wish I could impact the province more. It's nice I get bonuses but I wish I could influence them. I wish my village could contribute prayers or something to the province: choosing bonuses or penalties
  • There aren't a lot of game systems for interaction. This leaves player killing, and destroying other people's stuff. Trade if you can survive to get to a market (I see threads about marketplaces, hoping to get to one someday!)


100% agreed with this.
It would also be interesting to expand the influence of realms on gameplay, including pvp.
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Re: New player diary: one week old

Postby axus » Thu Dec 30, 2021 6:31 pm

Yeah I'm liking the realms blessings, but no idea who is doing the work to provide them
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