We were top quality when -9 hit.
It was fun, not sure would want to do again.
0.5 would be a fun experiment next.
Let's try it.
Less shitposty:
For certain things it was nice to have quicker timers, but it was primarily the non-progression based things.
Virtually all progression timegates being slower would probably help with world longevity. We had 1.2k str miners a month from server up, which is kinda crazy. There's a point where you're basically capped. I'd be interested to see if delaying that enhances top level village longevity and helps the nabs stay closer rather than completely left in the dust as we had this world.
It'd also make remaining competitive easier for those who want to industry grind but not spend too much time?
More precisely, I propose that production time gates like 50% quicker ore smelting and lye making are good to increase as they add little value other than making production require longer play sessions. Progression time gates should be even slower than standard, including mine pyres, satiations, hunger, and curiosities. Maybe consider making every curio run longer but keep similar LP/hour to avoid necessitating really autistic curio crafting as well.