I really really like to concept of 'Boston' and of everyone having a centralized teleport to a social hub for trading/hanging out. I think every world moving forward should have some form of Brodar available, however, in its current state, there are some very obvious (but fixable) flaws.
Everything posted is for demonstration purposes
1. The main issue: Animals can be pulled into the ring and will agro other players. This means that players cannot AFK at the RoB for any extended period of time and makes it a pretty hostile environment to blindly port into
2. There is a fucking scorpion pit (one of the most aggressive animals, btw) directly west of the RoB claim.

Scorps can walk through objects and allow for fun interactions like this
.3. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]
4. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]
5. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]
6. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]
7. Players in combat can run into the RoB. This enables all of the above shenanigans to happen easily.
8. Combat interactions in the RoB claim continue and if you're in combat with a player from off the claim, the ring claim cannot protect you
9. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]
10. Redhanded and outlawed players can hide out in the Ring of Brodgar (in relative safety as long as they aren't AFK to avoid pulled animals)
11. Free and infinite teleports encourages teleporting in/out large amounts of items easily, making sieging people for loot essentially pointless. In the event of a siege, one person could move their entire base's contents to the other side of the map through Brodgar long before the attacker ever makes it inside their walls.
12. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]
Potential fixes:
1. If you are in combat, the ring of brodgar claim could act as a visitor gate (an invisible wall you cannot enter). This would prevent people from pulling boars/moose/scorpions inside.
2. The ring of brodgar claim could act as a 'wall' when it comes to animals at all times. If a player were to attack a boar outside and make it flee in the direction of the RoB, the boar would instead bounce off the claim as if it were a palisade wall, rather than running inside as it currently would
2.5. The RoB claim could disable all combat interactions other than player sparring
3. Do not allow outlawed or redhanded players to enter/port to the ring of brodgar claim
4. Remove terraforming through soil/stone decay on the ring claim
5. Do not allow bushes to be lifted or placed in the RoB claim
6. Consider adding a teleport cooldown to the ring (5-15 minutes is likely fair) to avoid easy mass transport.
7. Consider requiring the 'trading skill' or something to teleport to the RoB to limit the use of alt spamming to ignore the teleport timer
8. Remove the ability to place stockpiles down in the RoB. People can bandy stockpile items, trade through carts or by using stockpile bags instead if they must. Placing stockpiles is really nice, but opens the doors to a lot of fuckery
Alternative/easier ideas:
1. Remove the Ring of Brodgar from the surface world and instead put it in an instanced/enclosed area similar to Valhalla for non outlawed/redhanded players
2. Surround the current Ring of Brodgar claim with deep water so that animals cannot be lured on to it.
3. Do not allow outlawed/redhanded players to enter or port to the RoB
I'm likely missing some things, but these are the main issues I see and the best fixes I can think of right now
Again, Brodgar is really cool and I really like the social hub returning to the game, but as it currently stands it is a griefer's paradise.






