Amanda44 wrote::lol: ... Kaios, I wouldn't leave here for legacy, completely, but the legacy playstyle is still appealing even to me in some ways. I understand why so many players want it. I do occasionally play over there and I do miss some of the old ways.

I can understand that
It was easier in legacy and faster paced, no fate curios, simple farming, better returns when mining, there is also still a lot of content missing and I know new stuff has been added here but it still 'seems' like there was more to do in legacy. (Not entirely sure if that is accurate as a fact though.) I'm not going to deny that I find here a lot slower paced and I do get bored, and, I'm not the only one.
I haven't even b/walled in this version because it just takes far too long and I can't be bothered. I don't care enough about my stuff and that can't be good.
I don't really understand some of this though. Yes, I agree it was faster paced in terms of character development. We had the learning ability % and change/tradition slider to increase this amount along with pearl gear for a further increase. LP gain in the new Haven is very slow without learning ability. I'm also not sure what you mean by better returns from mining as with the all of the related mining skills you get the same yield from ore as if you had gone full industry.
Menial tasks like brick making have not really changed all that much, the addition of stone in walls is not that huge of a barrier but I will concede the way clay digging works now does have an effect on this. Rather than being able to dig out of the same tile until it decreases in quality to the point where you are unable to dig further, we now have tiles that simply 'run out' of clay and have to be regenerated. This certainly slows down the process as you keep moving further and further away from the kilns to continue digging.
Farming is probably the one mechanic I can agree has been changed quite significantly from legacy but personally I don't mind the way it is now.
Here is one pretty big reason I think Haven 2 is much better:
jorb wrote:Changed quality tracking to floating point to track quality fractions. Qualities gathered from nature are almost always integral. Most qualities belonging to "cycling" processes are made integral by rounding to nearest: crops, silk, tree planting, cattle, &c. Building qualities are made integral by rounding to nearest.