#haven wrote:(13:04:44) <Ukkie> loftar: will there be badger sausage?
(13:04:47) <Maiden> loftar: are bees supposed to effect crop q now?
(13:04:57) <loftar> Ukkie, that's mostly up to jorb.
(13:04:59) <loftar> Maiden, no.
(13:07:54) <Maiden> loftar, can we get a skill tree picture again like we did for haven?
(13:08:01) <Orcling> Please dont tell me i wasted fate on this useless move, loftar
(13:08:07) <loftar> Hmm, perhaps. I'm not sure exactly how to relate to the skill tree.
(13:08:23) <bacon> loftar: can you please look into bees affecting crop Q because my q0 hive definitely killed my crops.
(13:08:26) <trinh> it's deer hour!
(13:08:26) <loftar> There's no such thing as "wasting fate".
(13:08:38) <loftar> It would be nicer if the game could present the structure of the skill graph.
(13:08:43) <loftar> But I'm not sure exactly how.
(13:08:54) <loftar> Arguably, it should at least print the prereqs for each skill.
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(13:14:54) <bacon> loftar, so could you please look into the beehive crop quality bug?
(13:15:14) <loftar> What does this bug consist in?
(13:15:23) <bacon> Q0 beehive was lowering the quality of my crops.
(13:15:31) <loftar> Beehive does not lower the quality of your crops.
(13:15:37) <loftar> I guarantee you that.
(13:15:43) <bacon> crops planted with 22 farming, what were Q10 planted on Q 20,20,20 soil went down to 6.
(13:15:50) <loftar> Yeah, well, not because of the beehive.
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(20:55:52) <Oddity> loftar when will winds return?
(20:57:44) <DarkSlayerEX> winds?
(20:59:15) <loftar> Haha, that's actually a pretty good question.

(20:59:24) <loftar> I would at least say that we haven't dropped the idea.
(20:59:48) <loftar> We're just waiting for the right way to add them to inspire us, I guess.
(20:59:56) <loftar> Windblades were fairly retarded, they were. ^^
(21:01:10) <fate> Loftar, any hints on flotsams :]
(21:01:25) <loftar> Nope, going to bed now. Don't crash server plx.
