The Rippity Hermits Thread

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Re: The Rippity Hermits Thread

Postby TeckXKnight » Thu Sep 03, 2015 7:04 am

banok wrote:Umm well none of this feels new to seatribe games. They are always griefing casuals, poisoned mushrooms, cant even remember the rest.

development runs off of noobie and hermit tears.

It's not new to video games in general. If you've ever played Guild Wars 2 and ran into the mindless horde in World v World v World then you see just how insignificant one person is compared to the combined efforts of a hoard. Number advantage wins in real life and it wins in video games. It's nearly impossible to make it not win without making the game into a single player experience, which is what a lot of guides stress to give hermits a leg up.
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Re: The Rippity Hermits Thread

Postby Jacobian123 » Thu Sep 03, 2015 7:33 am

I'm sorry to break this to you guys, but hermits are called hermits for a reason. If you're being attacked by someone, or people keep stealing your stuff, you're obviously not far enough away from civilization.

Walk far enough in a N S W E direction and you won't find anybody to pester you. This always worked in previous worlds in my experience.

If you're a hermit, but you still want to interact with random people who aren't your close group of friends, then you're not a hermit.
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Re: The Rippity Hermits Thread

Postby Ronin30 » Thu Sep 03, 2015 7:35 am

what does interaction with other players have to do with nerfs against hermit life? At least read the thread before posting, lol.
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Re: The Rippity Hermits Thread

Postby Jacobian123 » Thu Sep 03, 2015 7:37 am

Ronin30 wrote:what does interaction with other players have to do with nerfs against hermit life? At least read the thread before posting, lol.

I was merely stating my opinion on hermitage. I'm sorry if I derailed the topic, consider it "re-railed."
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Re: The Rippity Hermits Thread

Postby jorb » Fri Sep 04, 2015 8:49 am

#seatribeilluminaticonfirmed, #stabbingthecommunityback, #Dolchstoßlegende
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: The Rippity Hermits Thread

Postby azrid » Fri Sep 04, 2015 12:38 pm

Playing as a hermit is playing the game on hard mode. So enjoy being superior to all these easy mode players who have actual friends.
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Re: The Rippity Hermits Thread

Postby Biddas » Fri Sep 04, 2015 12:52 pm

1.i'm still living in a cave and bats are not a big problem ,tried to kill them for couple times ,but for me they are bugged ..
2.still easy to get yeomanry as a hermit playing
3.with a friend easy to hunt animals ,if you alone ,still easy if you know how:)
and i'm not sure about what bugs are you talking .

yu better tell Jorb and Loftar thanks for this game ,it's playable and beautiful game .
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Re: The Rippity Hermits Thread

Postby jorb » Fri Sep 04, 2015 1:14 pm

Biddas wrote:yu better tell Jorb and Loftar thanks for this game ,it's playable and beautiful game .


Thanks, bro. Means a lot.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: The Rippity Hermits Thread

Postby Grable » Fri Sep 04, 2015 1:19 pm

Jacobian123 wrote:Walk far enough in a N S W E direction and you won't find anybody to pester you. This always worked in previous worlds in my experience.


Did it though? No place on map in previous worlds was unreachable with a just bit of effort. Established villages had teleports all over the map and could visit you for a daily rape in your base if they wanted. There wasn't really secluded places, so to say. Dunno, might be different this time around (are there even crossroads?). I mean, I walked for like 10+ hours north and haven't seen a single soul after 1-2 hours of walking from the spawn, but I think this is just because the world is fresh, everyone is gathering the necessities close to where they spawned (also easier to meet) and then they will relocate all around the world.
If the world isn't significantly bigger than previous worlds, there's no way to be a real hermit.
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Re: The Rippity Hermits Thread

Postby Lunarius_Haberdash » Fri Sep 04, 2015 1:51 pm

Ronin30 wrote:So basically, Jorb and loftar are telling you to quit their game if you are a hermit, save yourself the trouble now, instead of dying here in the upcoming future, it isn't your fault, the game is being tailored against you and to the benefit of the no life groups.

-someone not a hermit, but I feel your pain.


No, they're saying "This is an alpha, shit's going to be getting fixed in a hurry. Getting in early is best."

Server Reset for Fresh Start after significant updates - ¦] Good Game Again
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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