banok wrote:Umm well none of this feels new to seatribe games. They are always griefing casuals, poisoned mushrooms, cant even remember the rest.
development runs off of noobie and hermit tears.
It's not new to video games in general. If you've ever played Guild Wars 2 and ran into the mindless horde in World v World v World then you see just how insignificant one person is compared to the combined efforts of a hoard. Number advantage wins in real life and it wins in video games. It's nearly impossible to make it not win without making the game into a single player experience, which is what a lot of guides stress to give hermits a leg up.