Jorb - PLEASE fix healing

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Re: Jorb - PLEASE fix healing

Postby Jake024d » Mon Sep 07, 2015 11:29 pm

perma damage is kinda realistic though, there are some wounds out there that just don't even heal back to full. Especially when the most you do to it is wrap it in gauze lol. Ants shouldn't cause perma damage though, this isn't africa.
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Re: Jorb - PLEASE fix healing

Postby Sentientdeth » Mon Sep 07, 2015 11:56 pm

Have you considered stat damage as an alternative?

edit: like certain wounds could cause damage to constitution or something.
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Re: Jorb - PLEASE fix healing

Postby Redlaw » Mon Sep 07, 2015 11:57 pm

Sentientdeth wrote:Have you considered stat damage as an alternative?


Rather see that for poisons personally. Nothing like being hit with an arrow dipped in a con hurting poison.
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Re: Jorb - PLEASE fix healing

Postby Sentientdeth » Tue Sep 08, 2015 12:00 am

I like that idea too!
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Re: Jorb - PLEASE fix healing

Postby btaylor » Tue Sep 08, 2015 12:11 am

Shrapnelx wrote:
jorb wrote:Yes, I am considering doing just that.

What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.


Eeeeeh..... Thats not good.. i really dislike that statement..

Your saying that your considering leaving in permanent HHP damage? that seems... extreme, and it sounds like people will be making new characters every other week.

Alternatively, it will just cause people to turn towards Alt-spamming, which you tried to do away with by removing HF-Spawning. Making a character to sit inside the walls and craft/build, while making another character to sacrifice for hunting/gathering because eventually that character will die to perm-HHP wounds.

Doesn't seem like the right course of action for what your trying to do with the death system.. there are other ways to accomplish the 'always dying' mechanic.


Allow me to reiterate what jorb was most likely implying. What he means is healing should not be instantaneous. You should not be brought near death by a bear attack, go home, and slap on some gauze and return back to full health. Healing should take time.
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Re: Jorb - PLEASE fix healing

Postby Paradoxs » Tue Sep 08, 2015 12:13 am

btaylor wrote:
Shrapnelx wrote:
jorb wrote:Yes, I am considering doing just that.

What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.


Eeeeeh..... Thats not good.. i really dislike that statement..

Your saying that your considering leaving in permanent HHP damage? that seems... extreme, and it sounds like people will be making new characters every other week.

Alternatively, it will just cause people to turn towards Alt-spamming, which you tried to do away with by removing HF-Spawning. Making a character to sit inside the walls and craft/build, while making another character to sacrifice for hunting/gathering because eventually that character will die to perm-HHP wounds.

Doesn't seem like the right course of action for what your trying to do with the death system.. there are other ways to accomplish the 'always dying' mechanic.


Allow me to reiterate what jorb was most likely implying. What he means is healing should not be instantaneous. You should not be brought near death by a bear attack, go home, and slap on some gauze and return back to full health. Healing should take time.


I think they do plan to incorporate wounds that leave scars and cannot be healed actually
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Re: Jorb - PLEASE fix healing

Postby Sevenless » Tue Sep 08, 2015 12:30 am

Paradoxs wrote:I think they do plan to incorporate wounds that leave scars and cannot be healed actually


To paraphrase/near quote: "I think pvp characters should slowly get ground down over time" Jorb-ish

I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.
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Re: Jorb - PLEASE fix healing

Postby Paradoxs » Tue Sep 08, 2015 12:36 am

Sevenless wrote:
Paradoxs wrote:I think they do plan to incorporate wounds that leave scars and cannot be healed actually


To paraphrase/near quote: "I think pvp characters should slowly get ground down over time" Jorb-ish

I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.


Indeed, it could be an interesting and very effective system so long as it doesnt limit newer players senselessly due to its harshness, there should be a level of harshness but there is a line where it goes into just a pain in the ass versus an immersive wound system
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Re: Jorb - PLEASE fix healing

Postby Redlaw » Tue Sep 08, 2015 12:38 am

Paradoxs wrote:
Sevenless wrote:
Paradoxs wrote:I think they do plan to incorporate wounds that leave scars and cannot be healed actually


To paraphrase/near quote: "I think pvp characters should slowly get ground down over time" Jorb-ish

I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.


Indeed, it could be an interesting and very effective system so long as it doesnt limit newer players senselessly due to its harshness, there should be a level of harshness but there is a line where it goes into just a pain in the ass versus an immersive wound system


As I am in the group of no pay, even I feel like I rather have my ass trashed around, even if it makes me quit. It be a fun thing, but anyone who loves this game is a bit sadistic.
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Re: Jorb - PLEASE fix healing

Postby simimi » Tue Sep 08, 2015 12:47 am

Sevenless wrote:
Paradoxs wrote:I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.

They are not much difference between perma hhp removing and long time to heal, dont break hope.
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