jorb wrote:I'm pretty badass.
jorb wrote:How many threads on this topic do we need?
Sentientdeth wrote:Have you considered stat damage as an alternative?
Shrapnelx wrote:jorb wrote:Yes, I am considering doing just that.
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.
Eeeeeh..... Thats not good.. i really dislike that statement..
Your saying that your considering leaving in permanent HHP damage? that seems... extreme, and it sounds like people will be making new characters every other week.
Alternatively, it will just cause people to turn towards Alt-spamming, which you tried to do away with by removing HF-Spawning. Making a character to sit inside the walls and craft/build, while making another character to sacrifice for hunting/gathering because eventually that character will die to perm-HHP wounds.
Doesn't seem like the right course of action for what your trying to do with the death system.. there are other ways to accomplish the 'always dying' mechanic.
btaylor wrote:Shrapnelx wrote:jorb wrote:Yes, I am considering doing just that.
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.
Eeeeeh..... Thats not good.. i really dislike that statement..
Your saying that your considering leaving in permanent HHP damage? that seems... extreme, and it sounds like people will be making new characters every other week.
Alternatively, it will just cause people to turn towards Alt-spamming, which you tried to do away with by removing HF-Spawning. Making a character to sit inside the walls and craft/build, while making another character to sacrifice for hunting/gathering because eventually that character will die to perm-HHP wounds.
Doesn't seem like the right course of action for what your trying to do with the death system.. there are other ways to accomplish the 'always dying' mechanic.
Allow me to reiterate what jorb was most likely implying. What he means is healing should not be instantaneous. You should not be brought near death by a bear attack, go home, and slap on some gauze and return back to full health. Healing should take time.
Paradoxs wrote:I think they do plan to incorporate wounds that leave scars and cannot be healed actually
Sevenless wrote:Paradoxs wrote:I think they do plan to incorporate wounds that leave scars and cannot be healed actually
To paraphrase/near quote: "I think pvp characters should slowly get ground down over time" Jorb-ish
I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.
Paradoxs wrote:Sevenless wrote:Paradoxs wrote:I think they do plan to incorporate wounds that leave scars and cannot be healed actually
To paraphrase/near quote: "I think pvp characters should slowly get ground down over time" Jorb-ish
I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.
Indeed, it could be an interesting and very effective system so long as it doesnt limit newer players senselessly due to its harshness, there should be a level of harshness but there is a line where it goes into just a pain in the ass versus an immersive wound system
Sevenless wrote:Paradoxs wrote:I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.
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