by Flame » Fri Sep 11, 2015 1:13 pm
For someone, is a matter of Fair game.
An animal have to run fastly, and humans were used to hunt with long distance, making animal get tired.
A human can drink - eat while running or moving. An animal actually can't, not so well like us.
The Run and Stop hunt is somewhat realistic, but it's not well implemented. Too many details are missing to call it a Hunt tactic. As it is now, is a Breaking Game Mechanism. Animal don't get tired, you get. Animal apparently doesn't suffer from terrain, you do.
It's the opposite of what it should be, according to historic hunt.
Everybody, then, try to suggest theyr solution to fix this nonsense, but probably the best solution would be Add more code to animals, in order to have a realistic beast in front of you. Once you'll be in front of a living beast with his stamina, strong stat and weakest ones, you can try out many different tactics and most of the actual ones will fail ('cuz totally broken).
Thus, the game would feel more fair and when you loose the animal, you feel it... Right. You've lost him, even following his tracks, trying to catch him in a corner etcetera. He was better than you, at that point. Well, FINE. Let's try to catch the next one.
Note: Realism isn't involved to build a boring real life game, here. It have to be involved only when it improve the immersion and the game mechanism. So i don' wanna read "realism sucks" complain about my post, oki? It's no that morbid realism obsession, the realism we are talking about. ;D
Last edited by Flame on Fri Sep 11, 2015 1:18 pm, edited 2 times in total.