Arcanist wrote:I really don't see how any of the mechanics you put in place will reduce botting, except for forage botting, now the only way to do it would to use 500 different characters, and use them each once a fortnight.
That's a great start, then!
Honestly I don't mind all that much when you run scripts to gather lumber, or whatever. I can see that being a thing you do, and I don't really mind it, because it is out of sight, out of mind. You enjoy the aspects of the game you do enjoy -- building with the lumber, or whatever it may be -- and everyone is happy. The scale of your village and its needs makes the task -- which may seem fun and engaging to a sprucecap hermit -- too tedious and meaningless to perform in the bulk you need it, and so you don't. I don't hate you for that.
I do mind people cordoning off entire areas of mountain/swamp just to run their private combine over it on schedule, and frankly mostly because it is ugly as fuck, and speaks of a poor setup. One alternative could perhaps have been to remove the rare foraged curiosities altogether, or make the areas deplete somehow, but this seemed more elegant, and some of the salt I do take as an indication that it, indeed, probably is.
Another thing I always found very ugly is how you could create great fighters by just sitting offline, roosting on curios. It is at the very least not quite that easy any more.
I can totally see how you'd want to have peasants gathering lumber, and whatnot, and arguably that could simply be made a game mechanic. I am not sure I buy that argument entirely, but I am certainly not dismissing it off-hand either.
None of us hold any illusions that we have somehow put a stop to botting with anything we've done, and I can't even say that it has been a central development goal. On the contrary we have tried to provide some support for the relative mechanization and automation of certain tasks, such as planting, digging, &c. We are kind of torn in our outlook on the whole botting thing. There are parts of us which, as indicated above, understand and don't really mind it all that much, at least for certain tasks, and then there are parts of us who find it ugly and meaningless, especially when that becomes all the game boils down to.
The extreme end of automation is
Progress Quest, and I doubt that anyone wants the game to be that.
I feel with the ugliness of the machines, as Saint Augustine felt with the concept of time... I thought I knew what it was until someone probed me for an answer.