River Pearls

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Re: River Pearls

Postby jorb » Sat Sep 12, 2015 12:19 pm

Go work on your bots, son. You are drunk.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: River Pearls

Postby Orcling » Sat Sep 12, 2015 12:23 pm

jorb wrote:Go work on your bots, son. You are drunk.


I've never used bots. That's why this bullshit fate system hurts twice as much.
The botters aren't hurting nearly as much as everyone else. Cos, y'know, they have bots. They're not actually putting in any kind of effort in the first place, so it makes no difference to them.
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Re: River Pearls

Postby Arcanist » Sat Sep 12, 2015 1:29 pm

As a former (and soon to be) botter, none of these anti bot mechanics will harm me any more so than the average player.
In old haven, my typical day was like this:
Kill cows, and sheep, run bot for 8 hours to butcher the five animals I killed.
Milk cows with bot, make cheese semi using bot (used a bot to put them in/out of cheese racks, 6 racks at a time)
Make sausages with bot
Make rennet with bot

All of this I would do on the one character - that is, on three characters, but they were interchangeable, so the experience system would have little to no effect.

Collect water with bot
Gather lumber with bot (even more crucial to do this with an alt now, since using your main for ANY physical activity destroys your FEP gain)

Foraging I had a specific character, mining I had a specific character, farming I had a specific character. Anyone with a brain (not just botters) has this. Jorb and Loftar, I really don't see how any of the mechanics you put in place will reduce botting, except for forage botting, now the only way to do it would to use 500 different characters, and use them each once a fortnight.
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Re: River Pearls

Postby Dzedajus » Sat Sep 12, 2015 1:36 pm

jorb wrote:
Orcling wrote:INDUSTRY WILL HAPPEN JORB, ONE WAY OR ANOTHER. AND YOU CANNOT STOP IT.


Perhaps not.

But I can at least throw you a curve ball every now and then to make you work for it.


Fuck you. Building industry, mass producing stuff and watching how quality raises every day and then trading the product for shekels was the best part of the game. Only whiny casuals play this game because you're basically forced to do random stuff unrelated to what you actually enjoy. On the same note the mechanics to prevent muh botting is retaded.
Alts are still a thing, everyone uses them and I fail to see anything that would benefit us from not using any alts.
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Re: River Pearls

Postby jorb » Sat Sep 12, 2015 1:48 pm

Arcanist wrote:I really don't see how any of the mechanics you put in place will reduce botting, except for forage botting, now the only way to do it would to use 500 different characters, and use them each once a fortnight.


That's a great start, then!

Honestly I don't mind all that much when you run scripts to gather lumber, or whatever. I can see that being a thing you do, and I don't really mind it, because it is out of sight, out of mind. You enjoy the aspects of the game you do enjoy -- building with the lumber, or whatever it may be -- and everyone is happy. The scale of your village and its needs makes the task -- which may seem fun and engaging to a sprucecap hermit -- too tedious and meaningless to perform in the bulk you need it, and so you don't. I don't hate you for that.

I do mind people cordoning off entire areas of mountain/swamp just to run their private combine over it on schedule, and frankly mostly because it is ugly as fuck, and speaks of a poor setup. One alternative could perhaps have been to remove the rare foraged curiosities altogether, or make the areas deplete somehow, but this seemed more elegant, and some of the salt I do take as an indication that it, indeed, probably is.

Another thing I always found very ugly is how you could create great fighters by just sitting offline, roosting on curios. It is at the very least not quite that easy any more.

I can totally see how you'd want to have peasants gathering lumber, and whatnot, and arguably that could simply be made a game mechanic. I am not sure I buy that argument entirely, but I am certainly not dismissing it off-hand either.

None of us hold any illusions that we have somehow put a stop to botting with anything we've done, and I can't even say that it has been a central development goal. On the contrary we have tried to provide some support for the relative mechanization and automation of certain tasks, such as planting, digging, &c. We are kind of torn in our outlook on the whole botting thing. There are parts of us which, as indicated above, understand and don't really mind it all that much, at least for certain tasks, and then there are parts of us who find it ugly and meaningless, especially when that becomes all the game boils down to.

The extreme end of automation is Progress Quest, and I doubt that anyone wants the game to be that.

I feel with the ugliness of the machines, as Saint Augustine felt with the concept of time... I thought I knew what it was until someone probed me for an answer.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 2:11 pm

Oh is that why I got only 1 pearl in 1200 mussels? K
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Re: River Pearls

Postby Sevenless » Sat Sep 12, 2015 2:12 pm

Y'know what, I actually disagree about the whole "you've empowered the botters" thing.

Lumber is now a resource issue than a time grind issue. I can bring in enough logs for 2-3 people to last a couple days in 30 minutes. Burns stam like a bitch, but that's fine because it's not murdering me on time.

You made seed sorting not required (sorry about that discussion, if you'd explained the seed RNG system being different we would have understood. At the time we didn't have enough volume of crops to know about that change), and given easy UI for both planting and harvesting. Bots are not much more efficient than a human doing it actively and we get to feel part of the system.

Fate sounds neat, despite your un-willingness to discuss it you've been hinting that characters have rare curio affinities. My original guess was character locked forageables on spawn, but the pearl discussion makes that seem improbable. My wife has seen eidelweiss and I seem to see bluebells/boletes (P.S. Boletes feel underpowered for being a fate curio).

Overall I think it's a neat system, and it encourages trade. It's not worth leveling a whole new character to get a different fate, you just need to figure out what fate you have and consider it to be a nice bonus.

Edit: This pain is adjustment pain. You've taken away abilities from characters. Instead of seeing 10 rare curios they see 1-2. The system isn't as bad as they make it out, but you did kill the efficiency of a couple tasks for every character in game.

Edit2: Fuck forage bots. That was the last straw in legacy for me
Last edited by Sevenless on Sat Sep 12, 2015 2:17 pm, edited 1 time in total.
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 2:16 pm

Is glimmer a fate? Plz tell me glimmer is a fate.

By the way, doesn't this fate system make some characters just flat out superior to others based on RNG? Like a guy who can see bluebells will be WELL better off than one who can only see Boletes.

Just to give an example : I'm 48*50 per*exp and have not seen a single : edel,bluebell,flotsam, but find 1 bolete a day and a few glimmermosses and cavebulbs. + 1 pearl out of 1200~ mussels. Assuming the glimmer/cavebulb are not fates, wouldn't that make my character a godhorrible forager?
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Re: River Pearls

Postby czaper2 » Sat Sep 12, 2015 2:32 pm

"Full and unlimited Gameplay"
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Re: River Pearls

Postby kilakan » Sat Sep 12, 2015 2:46 pm

Felkin wrote:Is glimmer a fate? Plz tell me glimmer is a fate.

By the way, doesn't this fate system make some characters just flat out superior to others based on RNG? Like a guy who can see bluebells will be WELL better off than one who can only see Boletes.

Just to give an example : I'm 48*50 per*exp and have not seen a single : edel,bluebell,flotsam, but find 1 bolete a day and a few glimmermosses and cavebulbs. + 1 pearl out of 1200~ mussels. Assuming the glimmer/cavebulb are not fates, wouldn't that make my character a godhorrible forager?

The character locked fate thing would seem to make sense, one of my village mates found a bluebell at 10x1 perc/exp and since then has pretty much found one a day since then. Mine however has never seen any fate curios at all, and after I got to 800 percxexp I gave up cause she was still getting a bluebell a day regardless of her level, where as I could find nothing at all after 8 hours of foraging in various biomes.

Kinda sucks for me I guess, I had liked foraging for the exploration aspect but I get the feeling it'll never be worth it for me to continue so I stopped leveling it.
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