Sevenless wrote:What about the essential invulnerability of a properly armoured opponent against anything currently in?
"fight back, you're being chased on a horse"
What's the point when you literally cannot damage an enemy who has bronze armor
correct me if im wrong but my steel armor only has 25armor, where my sword does about 240dmg...how does one take no dmg?
add up all my armor and i got round 70def.
Hervarth wrote:
that delay isn't really important for this apart from the horse thing, by the time they get close enough i've already aggroed them. And if they queue chop into my block they just messed up, since chops cooldown is so long... Moving close to another player has always been an aggressive move, this makes it mildly worse... apart from the horsey, which you're right makes it a big problem.
ps: I like Kaios idea, except make it any 2 cards you like (I would like 2 defensive).
I didnt explain my program to the fullest cuz that would be mondain.
but my program does check incase the target throws up def, in the event it happens it swichs to def mode. the programs ends after 1sec and everything becomes manual from there.
The next step of the program is making it so that it remaps skills so that def skills always show up in their asign keys. it's a work in progress,
the program also tracks the dmg types the target does.
The programs far then im simple explaining.
but what i wanted to discuss was the opening moment of combat, where 2 people stand side by side eachother (idiots) and you suddenly die cuz my program at can load chop within 0.014 of a sec.