GladiatoR wrote:What are you thinking about it?
First of all, congratulations on having the courage to bring up the big elephant in the room.
I think permadeath doesn't have a place in a long term MMO with deep levels of progression and PvP, especially not in the state of "a meeting with a player can end in you losing all your progression in seconds". But I respect jorb and loftar's decision that that's the niche they feel/want to fill. As such I have decided long ago that I will stop playing after I die (or grow bored* ).
The last time I was murdered was
in 2009, by voodoodog in world 1 I believe. The last time a character with
significant progression died was in world 4, when I drowned trying to pick up a floating log in a deep river.
And was subsequently resurrected for god knows what reason I managed to convince them. Thus, permadeath hasn't REALLY been an issue, and I like it that way. I think a factor is that I don't die often because that I avoid PvP like the plague due to the permadeath mechanics. The build-up isn't worth the payoff whatsoever. I normally enjoy PvP in games immensely, I've gotten huge adrenaline rushes being ganked in WoW, Darkfall Online, Eve Online and other open world MMOs. And it's funny to me because, WoW doesn't have any significant value loss on death and Eve/Darkfall much less than in Haven. But somehow, subconciously, I value my life much more (at times) in those games than in Haven.
* I tend to grow bored after a month or two of playing anyway, since lategame is either quality grind, socializing or PvP. I like Haven in concept and early/midgame gameplay, it's just that you eventually burn through content and it just becomes repetition with no challenge, because there's a severe lack of lategame PvE content.