Metal fate confirmed?

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Re: Metal fate confirmed?

Postby Granger » Sat Dec 05, 2015 8:47 am

Kaios wrote:
pedorlee wrote:I've heard stories of people who know people who have friends that have founded malachite, but i dont believe them.


malachite does indeed seem to be rarer than gold, even chalcopyrite is somewhat hard to come by.

Might depend on area.
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Re: Metal fate confirmed?

Postby barra » Sat Dec 05, 2015 9:44 am

Granger wrote:
Kaios wrote:
pedorlee wrote:I've heard stories of people who know people who have friends that have founded malachite, but i dont believe them.


malachite does indeed seem to be rarer than gold, even chalcopyrite is somewhat hard to come by.

Might depend on area.

I genuinely believe rustroot extract is fated in some way. It might spawn metal nodes when an area is first prospected, rather than at worldgen. The results I've had are pretty crazy if it's just luck.
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Re: Metal fate confirmed?

Postby pedorlee » Sat Dec 05, 2015 10:09 am

barra wrote:I genuinely believe rustroot extract is fated in some way. It might spawn metal nodes when an area is first prospected, rather than at worldgen. The results I've had are pretty crazy if it's just luck.



I see this complicated. Map generation is server side and there's no way we can acces to that info, so I don't see a point in doing something as a "fate" metals object or something like that. If we apply Occam's knife this is what I get at least, but of course I don't know nothing about the game so deep so I'm just rambling.
I can't see why devs should add something like that.

I mean, we have no way to know where a node is other than mining or using rustroot. Why should devs add a "fate" mechanic on nodes? This would only add more work to the server and its not necessary.
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Re: Metal fate confirmed?

Postby Granger » Wed Dec 09, 2015 11:38 am

pedorlee wrote:I can't see why devs should add something like that.

I mean, we have no way to know where a node is other than mining or using rustroot. Why should devs add a "fate" mechanic on nodes? This would only add more work to the server and its not necessary.

I can see it, and would most likely do it (maybe not fated, but surely only generate the info on initial prospecting/mining), since then I wouldn't have to make and store the map for all 5 cave levels, but only the parts that acutally have been visited.
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Re: Metal fate confirmed?

Postby abt79 » Wed Dec 09, 2015 12:56 pm

barra wrote:
Granger wrote:
Kaios wrote:
malachite does indeed seem to be rarer than gold, even chalcopyrite is somewhat hard to come by.

Might depend on area.

I genuinely believe rustroot extract is fated in some way. It might spawn metal nodes when an area is first prospected, rather than at worldgen. The results I've had are pretty crazy if it's just luck.


I don't think it's fated but it certainly is pretty shit. I mean, it's leaps and bounds better than last world, but the fact that it probes the level below means it's pretty much useless unless you plan to dig a minehole, which I really don't.
All I want is a way to see past cave walls
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Re: Metal fate confirmed?

Postby Granger » Wed Dec 09, 2015 1:32 pm

abt79 wrote:... but the fact that it probes the level below means it's pretty much useless unless you plan to dig a minehole, which I really don't.
All I want is a way to see past cave walls


You can do that, by prospecting on ground over the cave.
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Re: Metal fate confirmed?

Postby pedorlee » Wed Dec 09, 2015 2:02 pm

Granger wrote:
pedorlee wrote:I can't see why devs should add something like that.

I mean, we have no way to know where a node is other than mining or using rustroot. Why should devs add a "fate" mechanic on nodes? This would only add more work to the server and its not necessary.

I can see it, and would most likely do it (maybe not fated, but surely only generate the info on initial prospecting/mining), since then I wouldn't have to make and store the map for all 5 cave levels, but only the parts that acutally have been visited.


Good explanation. Im a noob in logic matters and my experience tends to zero, jeje. Thx. Can you confirm it or its just a theory?
But if there is a previous generation and a posterior loading, the loading its limited to the discovered area, so the loading weight must be similar. Is it worth the time and coding?
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Re: Metal fate confirmed?

Postby warrri » Wed Dec 09, 2015 3:09 pm

Granger wrote:
Kaios wrote:
pedorlee wrote:I've heard stories of people who know people who have friends that have founded malachite, but i dont believe them.


malachite does indeed seem to be rarer than gold, even chalcopyrite is somewhat hard to come by.

Might depend on area.


It certainly might. We have nothing but silver. Fucktons of silver. Its so much silver i cannot be fucking bothered to go out and tunnel/prospect anymore because every single node i prospect is silvershine galena or even hornsilver.
We didnt have gold until months in because there is no gold anywhere in my area. Even black ore is fuck rare. Meanwhile our neighbors couldnt find silver for shit and swim in black ore. I can totally see it being supergrid dependant or similar to 'encourage' trade.
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Re: Metal fate confirmed?

Postby jorb » Wed Dec 09, 2015 3:12 pm

warrri wrote:I can totally see it being supergrid dependant or similar to 'encourage' trade.


When in fact it should be readily available any- and everywhere?
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Re: Metal fate confirmed?

Postby warrri » Wed Dec 09, 2015 3:28 pm

jorb wrote:
warrri wrote:I can totally see it being supergrid dependant or similar to 'encourage' trade.


When in fact it should be readily available any- and everywhere?


I don't know what you mean by "readily available" but certainly it should be equally distributed, at least in the lower levels. The ores have different levels of necessity. Black ore is needed all the time, the more black ore the better. For silver you need like one vein of silvershine and you're set for life. You can not trade away 10 veins of silver, even if there were players active, no one needs that much. But even if you could trade, do you even begin to fathom the effort involved in trading multiple veins worth of ore? I dont need shitty q100 iron cast, i want to buy ore. Gold at least has a bit more usage than silver, but even with that no one will trade you the amounts of black ore needed simply because of effort.

Malachite is on the same level as black ore. The more malachite the better, endless seers bowls ahw yea. Throw away all your tin soldiers down the river boys we got a malachite vein.
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