barra wrote:I genuinely believe rustroot extract is fated in some way. It might spawn metal nodes when an area is first prospected, rather than at worldgen. The results I've had are pretty crazy if it's just luck.
I see this complicated. Map generation is server side and there's no way we can acces to that info, so I don't see a point in doing something as a "fate" metals object or something like that. If we apply Occam's knife this is what I get at least, but of course I don't know nothing about the game so deep so I'm just rambling.
I can't see why devs should add something like that.
I mean, we have no way to know where a node is other than mining or using rustroot. Why should devs add a "fate" mechanic on nodes? This would only add more work to the server and its not necessary.