Hopes for Better inprovement

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Re: Hopes for Better inprovement

Postby Jalpha » Mon Dec 21, 2015 2:21 am

Well I've been playing for only a couple of weeks now so I still have heaps to do, but I think the answers to your questions are pretty obvious. Browsing through the forum I see the same kinds of things repeated by players more established than myself.

For PvP; The targeting system is broken. Combat is simplistic and reliant upon numbers. Ram is a faggot. The world is so big I can never find anyone.

I'm not sure I agree with most of these things yet but I don't think I'm qualified to make much of a statement just yet, I'm only repeating the opinions of others. I do however enjoy the idea of having a siege tower which I've seen mentioned here and here

The river system is worse than that of legacy, traveling is a pain in the ass right now and the map is bigger than the sun. Stitching the top and bottom and the sides together to make a spherical map would reduce the effective size of the world somewhat but I just like that idea because it sounds cool.

I don't think those are the main reasons anyone has stopped playing though. I think the real reason is that at some point the game becomes nothing more than logging in to grind purity. There are no fun little random events which can pop up. You aren't going to open your chicken coop to discover a three headed chick has hatched, although one time in a billion you might find a golden egg.

Fate has destroyed foraging altogether and there is now much less reason to venture outside for those few who ever did.

I think the games primary playerbase consists of frightened carebears who get bored with a lack of content and spice to their purity grind, and then there are the PvPers who are struggling to get enjoyment from a system where all manner of PvP lacks variety and the same element of spice or randomness. I don't know how to fix PvP but I know that fleshing the fate system out by either increasing the chances of fate events occurring or increasing the number of potential fate events would go a long way to alleviate the boredom of the end game purity grind.

I also think it's garbage that an entire town can be levelled during a PvP event. There are things I've mentioned in the past which would make it much worthwhile to actually take and hold a town you capture or to rebuild it after a raid. Giving us a way to improve the output of our wells and such would go a long way towards this.
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Re: Hopes for Better inprovement

Postby shubla » Mon Dec 21, 2015 8:01 am

I except combat changes to nerf possibility to just kill everyone you see
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Re: Hopes for Better inprovement

Postby Sikelh » Mon Dec 21, 2015 9:06 am

My personal biggest gripe about the combat is cards. I like knowing what a keystroke will do BEFORE battle and don't care for which attacks I can chose from being RNG based ESPECIALLY in a game with permadeath. Even if I only have five moves set I don't know which one will be on WHICH button.

Of course being able to set a deck for each of the five keys individually would alleviate this somewhat but meh. I'll just have to deal with whatever Jorbtar thinks is gonna be popular at the time.

But other than that while there are some things I miss from old haven there's a lot of improvements too.
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Re: Hopes for Better inprovement

Postby ramones » Mon Dec 21, 2015 3:12 pm

Problem is, there was lot of people expecting big things when the world started. Everyone rushed the world and felt good when they started something new. Lot of things were unexplored, many new additions to old Legacy so enjoyment was present. Few updates were good, people liked changes, liked jorb posting on forums and listening to feedback, suggestions, etc.

Late changes seem just all "lets do something so its at least something", without proper tests and considerations.

Many people quit, so did I, simply (in my opinion) because there is nothing new added to keep you going. The mining update skipped 6 months of gameplay and that was the cut for 50% of the quitting force I know, since when you reach endgame its all about the grind they didn't want to put their time into again like in the Legacy. And when you are strugling to keep playing, feeding the cows, reaching top q, waiting,.. and getting only feather stockpiles and squirels added - it does not cut it.
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Re: Hopes for Better inprovement

Postby Kaios » Mon Dec 21, 2015 3:17 pm

ramones wrote:and getting only feather stockpiles and squirels added - it does not cut it.


rip the days we thought tame-able horses were just around the corner, been waiting on that shit forever
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Re: Hopes for Better inprovement

Postby dafels » Mon Dec 21, 2015 3:46 pm

ramones wrote:Problem is, there was lot of people expecting big things when the world started. Everyone rushed the world and felt good when they started something new. Lot of things were unexplored, many new additions to old Legacy so enjoyment was present. Few updates were good, people liked changes, liked jorb posting on forums and listening to feedback, suggestions, etc.

Launch of hafen and putting a paywall infront of old haven was bigger dissapointment than the launch of salem for me. I didn't even put big hopes on the new haven, just hoped it will be as good as legacy haven. late World 7, when everyone considered that the game is dead, felt even more alive than hafen feels now, even without the bi-weekly patches and 0 updates. The socialising part was why I mainly played Haven and it got killed by Devs, by removing crs and making it almost impossible to visit your friends/help/etc... without 6 hours of walk. And the outer part of the newb grid feels so dead, because everyone at start spawned in 1 grid and the world is too huge for this for 200 players. The devs need to focus on the fun features more instead of putting more chores in the game.

The only way in my opinion to make the game alive again, is to fix all the most mentioned mistakes/errors the devs have made and make an new world.
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Re: Hopes for Better inprovement

Postby Granger » Mon Dec 21, 2015 4:20 pm

Some things about this thread:

In case you want to whine about the paywall and how it destroyed the game, please post here:
viewtopic.php?f=48&t=39713&hilit=paywall

The number of ~200 +/- players comes up here then and again, please keep in mind that this is concurrent online users, not total people playing the game.
Now that most bases are built it is expected that the online time per player goes down a bit since the rush to get up and going is over and you can take a step back from no-lifing brickwall and the like.
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Re: Hopes for Better inprovement

Postby spawningmink » Mon Dec 21, 2015 5:11 pm

can agree J&L need to make changes, i probably wont be getting another sub unless fixxed
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Re: Hopes for Better inprovement

Postby stickman » Mon Dec 21, 2015 7:34 pm

My problem with the combat system is that its all or nothing. When fighting animals all you need to do is throw up yellow defense and your good.

When fighting people you only need blue and green/yellow... but because of how it works... they will quickly try to take off one of the colors and then hit you right away... so like steal thunder into a cleave. if you don't refresh your blue in-between their steal thunder and their cleave you could be dead just like that...

and because of how much advantage agil gives in the fight if you have more agil they wont be able to refresh fast enough and you will kill them.

Another thing I don't like about the card system is that if you put on "watch its moves" and you use it again all you do is refresh the timer... its essentially a useless card.


I was thinking the number of cards available should be like 10 and you can reserve some slots to be specific... like 1-4 will only be defense cards and you could pick only 4 defense cards so they will always be present. the card would no longer be the defense itself but using the card should increase a defense value or ... so you would have 4 bars (red/yellow/blue/green) all that can be increased up to 100%... you start combat at 100%... using something like chop might deal 50% yellow, 50% green to each corresponding bar... using something like quick doge might increase green by 80%. you could add more interesting moves like swap your blue defense bar with your yellow defense. or things like if you get attacked in the next 2 seconds whatever offensive move they used ADD's to your defense instead of removing from it.

But if you want to make it so more people PVP... you will have to make it so that you can bounce back after dying. otherwise people like myself who do not enjoy killing noobs/strangers will continue to not participate unless I have to... like maybe you inherit from your old char... and you spawn with some kind of "fatality wound" that gives you negative buff equal to your stats... over a month it slowely reduces so you can gradually use your character more and more.

lastly I think the whole purpose of the game needs re-thought... it seems jorb and loftar think the worlds can go on forever... this is not the case. there is a reason why after each reset everyone comes back to the game and it becomes fresh and fun again... if people consider that the best part of the game then you need to build the game around that... I think you need to consider a way to trigger a world reset in game... like being able say you were the victor of world 9 or something. there would be an objective and everyone would be competing to either complete it or stop the others from completing it... it would give some kind of closure to each world and allow people to start fresh again.
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Re: Hopes for Better inprovement

Postby xChapx » Mon Dec 21, 2015 7:36 pm

right now i think jorb and loftar are experimenting with us to see what major changes could make the game better, but sometimes it seems like they don't know what they are doing
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