The one change you are most hoping to accompany the reset?

General discussion and socializing.

Re: The one change you are most hoping to accompany the rese

Postby Redlaw » Tue Feb 16, 2016 8:26 pm

The ability to get lost and enjoy the game again. To let my real life worries not matter for a little while.
User avatar
Redlaw
 
Posts: 1630
Joined: Sun Oct 02, 2011 10:58 pm

Re: The one change you are most hoping to accompany the rese

Postby VDZ » Tue Feb 16, 2016 8:27 pm

wazawe wrote:remove [...] visitor debuff


Hell no. I liked how trading was done in a sensible manner for once. While having it reworked (like having special visitor gates, perhaps set by locks or something to avoid having to rebuild) would be an option, I simply can't agree with removing it entirely.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: The one change you are most hoping to accompany the rese

Postby abt79 » Tue Feb 16, 2016 8:38 pm

CSPAN wrote:single quality please god.


Signed
User avatar
abt79
 
Posts: 1575
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: The one change you are most hoping to accompany the rese

Postby DDDsDD999 » Tue Feb 16, 2016 9:00 pm

Granger to be demodded.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: The one change you are most hoping to accompany the rese

Postby Bowshot125 » Tue Feb 16, 2016 9:02 pm

For the fate system to be removed, its really lame.
User avatar
Bowshot125
 
Posts: 1045
Joined: Tue Jun 26, 2012 12:31 pm
Location: In tanning fluid limbo

Re: The one change you are most hoping to accompany the rese

Postby wazawe » Tue Feb 16, 2016 9:03 pm

VDZ wrote:
wazawe wrote:remove [...] visitor debuff


Hell no. I liked how trading was done in a sensible manner for once. While having it reworked (like having special visitor gates, perhaps set by locks or something to avoid having to rebuild) would be an option, I simply can't agree with removing it entirely.

its not trading that pisses my off its that when i kill some fag i cant use his keys
wazawe
 
Posts: 64
Joined: Wed Jul 10, 2013 1:37 pm

Re: The one change you are most hoping to accompany the rese

Postby Raffeh » Tue Feb 16, 2016 10:38 pm

1) Island map generation

2) Fate curios to stay but to give more LP and other new foragable curios to be put in place not fate based.
TRAITORS WILL BE SHOT.
User avatar
Raffeh
 
Posts: 657
Joined: Sun Jul 17, 2011 12:16 pm

Re: The one change you are most hoping to accompany the rese

Postby banok » Tue Feb 16, 2016 10:55 pm

Smaller world. pvp will always be a bag of dicks if it translates into travelling for hours for the slim hope somebody with a scent is off thier hearth. Conflict is the only thing that can give the game longevity and purpose imo.

Raff you scum, you said two things!
User avatar
banok
 
Posts: 696
Joined: Tue Jan 26, 2010 3:59 am
Location: Homeless by choice

Re: The one change you are most hoping to accompany the rese

Postby SpidersEverywhere » Wed Feb 17, 2016 1:43 am

I just want the mapgen to be awesome. Everything else can come later.
skreee
User avatar
SpidersEverywhere
 
Posts: 195
Joined: Sat Jul 10, 2010 6:18 am

Re: The one change you are most hoping to accompany the rese

Postby jordancoles » Wed Feb 17, 2016 2:54 am

sabinati wrote:permission based locks, no keys

CSPAN wrote:single quality please god.


viewtopic.php?f=48&t=46414#p603438

viewtopic.php?f=48&t=45702
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 51 guests