by MagicManICT » Thu Feb 25, 2016 9:34 am
Love how people bring the "real life experience" to the table in this game when their real life experience is very localized and not taking a wide variety of terrains into account.
There are forests that are so thick you can't run in them. There are some that are so think you can't even move at a normal walk pace. There are some forests that are so dense that there is no undergrowth and little in the way of entangling roots you can run as long as it's daylight (or some semblance of it because the forest canopy is just that thick... might want to bring a light).
There are lots of sandy areas where the sand is loose and you don't even want to try to walk across it because it takes so much effort. There are some sandy areas you don't walk across... you sink. Then there are beech sands. These can vary from loose to very compact. In fact, they can be so compact that with a wide and long enough strip, you can land a loaded WWII bomber on them. Water coming and going can really pack dirt and sand down....
Fun fact: compacted sand can be the hardest natural soil type to dig through other than solid rock. (One of the joys of being manual labor trying to locate a buried natural gas line running under the road your trying to build, and you can't use a sharp object like a pick to break it up because of the risk of rupturing the line and blowing everything up for half a block).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.