The H&H Census: Report

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Re: The H&H Census: Report

Postby stya » Thu May 26, 2016 9:51 am

vatas wrote:Quick stuff to mention. Even players who never spend a dime in a free-to-play multiplayer game create content for the paying users. In games like Dota this is most obvious when you consider that you don't have to pay people to ensure paying users have somebody to play against, f2p users do that.

In Haven, f2p Hermit who doesn't trade or get raided could possibly be considered to contribute "nothing." However there's always chance that he mentions this game to somebody who starts playing it and later pays for it.


Totally agree, every player contributes with a diff degree to the paying model, by paying or not (but an hermit who plays only 3 days and then quit probably won't help much ¦] )
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Re: The H&H Census: Report

Postby shubla » Thu May 26, 2016 10:01 am

How 79% people think that subscription is not pay to win?
It is EXACTLY pay to win.
You can do stuff faster, get more LP, get more fep, more stat cap etc.
That is exactly what pay2win means :roll:

Of course it could be worse...
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Re: The H&H Census: Report

Postby stya » Thu May 26, 2016 10:07 am

shubla wrote:How 79% people think that subscription is not pay to win?
It is EXACTLY pay to win.
You can do stuff faster, get more LP, get more fep, more stat cap etc.
That is exactly what pay2win means :roll:

Of course it could be worse...



Top Definition: pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.

Dude, you've spent like 400 bucks on this game so you can beat everyone who hasn't spent any money. Pay-to-win noob!

No better gear, no better items, only faster here. Largely unbalanced would be like 300% lp rate or something, not 130% imo (hence my vote).
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Re: The H&H Census: Report

Postby shubla » Thu May 26, 2016 10:10 am

stya wrote:
shubla wrote:How 79% people think that subscription is not pay to win?
It is EXACTLY pay to win.
You can do stuff faster, get more LP, get more fep, more stat cap etc.
That is exactly what pay2win means :roll:

Of course it could be worse...



Top Definition: pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.

Dude, you've spent like 400 bucks on this game so you can beat everyone who hasn't spent any money. Pay-to-win noob!

No better gear, no better items, only faster here. Largely unbalanced would be like 300% lp rate or something, not 130% imo (hence my vote).

Im not saying that it would be largery unbalanced.
But it is pay 2win.
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Re: The H&H Census: Report

Postby Jalpha » Thu May 26, 2016 10:15 am

Pay to win means getting an advantage that can't be countered by a non paying player.

I don't think that's what we have here.
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Re: The H&H Census: Report

Postby stya » Thu May 26, 2016 10:15 am

shubla wrote:Im not saying that it would be largery unbalanced.
But it is pay 2win.


I was merely citing: http://www.urbandictionary.com/define.php?term=pay-to-win
If you don't think it is largely unbalanced, then it goes in the direction of not pay2win according to this definition.

I think the point is that you can't spend a lot of money to roll on everyone. No guy starting the game will ever able to compete with any veteran just by paying, at least with the current system.
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Re: The H&H Census: Report

Postby Ysh » Thu May 26, 2016 3:55 pm

shubla wrote:How 79% people think that subscription is not pay to win?
It is EXACTLY pay to win.
You can do stuff faster, get more LP, get more fep, more stat cap etc.
That is exactly what pay2win means :roll:

Of course it could be worse...

I think subscription game is not paying for the win. Do you think World of Warcraft is pay to win? You can play this Warcraft World for free up until level 10 or 30 or some things like this, but the subscription paid player can get to level 100 or what this cap will be. Obvious for subscribed player to be stronger than free player, but free player can get full access to this game for just this single subscription fee. The dosh to power conversion stops at yielding $15/month.

Comparing this to a game like World of Warcraft, but everybody can get to 100 for free. Instead, the players will pay some $1 for 50% chance of getting +1 attribute stat to their character. Now, players with many monies can do this and get very stronger than players who do not pay as much as them. This dosh to power conversion is not bounded by the game. This game would be very clearly paying to win.

Haven is closer to this game like World of Warcraft or RuneScape. You pay single fee to get more game feature. If you want to compete at highest levels of player, you will pay this subscription fee. It is a subscription game. Haven is just nice (plus pay player needs playerbase for playing this game, so there are the reasons for it) by letting the free player play at basically same level as paid player instead of just offering the ''demo'' (e.g. imagine free stat cap is 30 or 100 instead of 300).

What about this subscription token? You can pay for this to convert money into game item with no bound! Yes and no. You can do this insofar as other player will be making this item through typical game means. You could also make this item just as this other player does. There is no direct item creation for money. Compare this to some cash shop where I can buy top playing gear (swords, armor) for $10. I can start new world, pay this money to get this gear from jorb, and use this powers for capturing nodes and cementing myself in power for the rest of this world. This is very different from now, where sub token is worthless at world start since no man has this gear. Any item you can buy with this token is an item a player already gained through this game as a free player. This is a 0 net power transfer, just difference is who is holding this power.
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Re: The H&H Census: Report

Postby shubla » Thu May 26, 2016 5:36 pm

Subscription is pay 2win.
Its just like mobile games like clash of clans and clash royale. You have timers, then you can buy stuff with real money to speed up these timers.
Its exactly same in hn h.
Of course you can counter everyone in p2w games if you have lot of time.
HnH is pay2win game where paying player gets advantage compared to others and thats it.
Anyone that says hnh is not p2w is wrong.
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Re: The H&H Census: Report

Postby Zeler » Thu May 26, 2016 5:38 pm

shubla wrote:Subscription is pay 2win.
Its just like mobile games like clash of clans and clash royale. You have timers, then you can buy stuff with real money to speed up these timers.
Its exactly same in hn h.
Of course you can counter everyone in p2w games if you have lot of time.
HnH is pay2win game where paying player gets advantage compared to others and thats it.
Anyone that says hnh is not p2w is wrong.


wow you are really dumb.

p2w = can't counter paying
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Re: The H&H Census: Report

Postby Karede » Thu May 26, 2016 5:38 pm

Oh, I forgot. Any payment model at all is pay to win
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