jorb wrote:Institutionalizing a paradigm where we reset every three months seems strange.
I can only speak from my own experience.
I do agree that resetting every three months would be excessive.
But as what essentially one guy running a village all my himself, I'm just bored. I built 3 mansions, 5 log cabins, a stonestead, a Great Hall (came out looking ugly however), and I have a mineshaft that reaches the 2nd level. I don't much of an incentive to continue. I can keep building, but almost no one is going to see my works. Without some giant public works project I'm at a loss. If certain types of buildings could open unique possibilities that I couldn't do before maybe, but for the most part (aside from cheese from cellars if I'm correct), houses are more or less places of storage for the quick to break. But that's just the building.
My main personal problem is the lack of player interaction (or therefore MY personal lack of). I have little need to trade, I have little in the terms of in-game goals, and therefore little need to interact with others. Unless there was some NEED for player interaction such as a "happiness" or sanity meter (depends on how much you'd want to make it like Don't Starve) or the need to reproduce to have access to a half-decent descendant (suddenly there's a market for Waifus/ Alt slave trade), I just don't need to go out and risk getting shot by raiders. (Both of the ideas i just mentioned are dumb).
I don't know, I'm just bored. It's the same thing everyday for me, check on the chickens, check my barter stands, put on curiosities, wait till tomorrow.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean