Seatribe history

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Re: Seatribe history

Postby MagicManICT » Fri Jul 15, 2016 3:59 pm

I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.
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Re: Seatribe history

Postby CSPAN » Fri Jul 15, 2016 4:00 pm

They see potential in Hafen, they are placing all of their effort into it I think!

They will fix key components to combat and player vs player interaction, have an interactive map, and return single value quality system.

We will see a world 10 within the next 6 months, and it will last much longer with much more success in player retention.

Then they will launch this game on Steam on May 16th 2018.

It will receive a "Very Positive" rating, and the community will flourish.

steamymink or w/e will start a furry village

LadyGoo will admit shes Filipino

Teleskop will become addicted to opiates

Cecelia will return to kick off a golden age for Twin Lakes.

Jorb is going to try out highlights and will not like it

These are my predictions.
LS of Twin Lakes BIG TRUCKS
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Re: Seatribe history

Postby Kaios » Fri Jul 15, 2016 4:03 pm

Atamzsiktrop wrote:I think they burned out with Hafen. In 3 months from now they will sell this game and announce that they're working on a new project.


I find it hard to believe they'd be burned out already, they worked on legacy for years without a pay model

MagicManICT wrote:I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.


what change are you talking about
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Re: Seatribe history

Postby MagicManICT » Fri Jul 15, 2016 4:09 pm

Combat on the test server, of course. Didn't jorb say they aren't going to push it to live in its current state and they need to step back and look at the problem again?
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Re: Seatribe history

Postby Kaios » Fri Jul 15, 2016 4:15 pm

Oh right, yeah
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Re: Seatribe history

Postby dzielny_wojownik » Fri Jul 15, 2016 4:16 pm

MagicManICT wrote: it doesn't work after actually testing it.

so what didn't work? xD
r u inner party
Last edited by dzielny_wojownik on Fri Jul 15, 2016 4:23 pm, edited 1 time in total.
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Re: Seatribe history

Postby LadyGoo » Fri Jul 15, 2016 4:17 pm

MagicManICT wrote:I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.

I doubt this is the case. As a designer, you have to be ready to face the fact, that 50%-70% of your work will be a waste of time (but good source for learning).
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Re: Seatribe history

Postby MagicManICT » Fri Jul 15, 2016 4:34 pm

LadyGoo wrote:As a designer, you have to be ready to face the fact, that 50%-70% of your work will be a waste of time (but good source for learning).


I can't claim to be an experienced designer, but I can tell you that it's a very common emotion from anything where you do any experimentation and you think you have the "right" line of implementation. I've had things where I thought I'd just look into them and get surprised they work, and other things I thought were the answer, and then fail, and usually feel disappointed when they do. Being disappointed doesn't mean you get all moody and depressed and want to kill yourself for failing.
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Re: Seatribe history

Postby Kaios » Fri Jul 15, 2016 4:49 pm

dzielny_wojownik wrote:so what didn't work? xD
r u inner party


I don't think he's referring to the player testing but rather the devs comments on their own testing of combat vs animals
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Re: Seatribe history

Postby Igglebert » Fri Jul 15, 2016 5:08 pm

World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us :lol:
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