Kaios wrote:So I'm just wondering what happened to all those players who actually felt the state of the game needed to be improved upon beyond just a better system for combat, many of the core issues related to combat, raiding and criminal acts that troubled players back then still plague them today (such as all or nothing re scents) and it's no surprise to me that so many of those older players have simply never returned to the game.
I think there are multiple factor for this one. When thing is new, people are willing to overlooked flaw. When thing is rare, people are willing too to overlooked flaw. At this time back there, Haven is new and rare (and I think it still is rare today). There is no other game that does what Haven does try to do ''right.'' There are other game that try, just as Haven try, but no game does it ''right'' yet. Certain other genre, they will have definitive game. Example: Starcraft II for competitive RTS, CS:GO for competitive FPS, Dota/LoL for ASSFAGGOTS, MTG for TCG, and so on. Of this, I play MTG and Dota to some extent. If new TCG or ASSFAGGOTS is release, I think it is just a waste. I do not care or even look at it. I am already happy enough with game I play now, I have no desire for movement. These game I think are almost in ''unassailable position'' and will need to begin mismanage themselves for long time before player will actively want to find other game. Because these game do what they are try to do ''right.''
I think it is no controversy to say that Haven does not do this one ''right'' at this moment, and definite not at time of this posting you refer to. But no other game in genre does it either. It is like many survival game FPS you see on steam e.g Rust or that dinosaur games. These game are dime for dozen and seem to be release every few month. But it seems to be in my opinion none of these have massive following to be definitive implementation of game. But Haven is different than this surviving FPS because I think Haven is one of only games that tries to do what this Haven does when Haven is release. What other games is surviving MMO? Maybe Wurm I see people talking about, but I think I play this game and it is very bad to me. If there exists some other it is very obscure or very bad I think. So for the men who want this surviving MMO, which I think has to be many of the men that have try to play this game over years, so it is decent amount of men who want it. For these men, they hunger for this kind of game. They build up this hunger to starving as there is no games around to sate their lust. Not even games they can pretend are fun to try and fix these hungers.
And that is reason for these people you refer to no longer playing. Haven does thing well enough that you may pretend it is fun for some time. It has much potential. This is reason you see the men cry for world reset so often. This early world where everything is new and fresh. You have experience of striking the virgin forest and building of industry homes. It feels you are progress and you feel like you are playing game that does these things ''right.'' Then these men are thinking ''it is cool how we can do all these thing like grow crop and bake and make clothing and care for animal, very many systems in game that work together in this cohesion'' and it is natural to think of ''all the other cool stuff'' it could be doing. Cool stuff like player create thief guild or only steal a little or only vengeance a little or do other neat roleplay system like this one. But this is just ''cool stuff that could happen'' not ''cool stuff that does happen'' or ''cool stuff that will happen.''
These early player were hungry for this type of experience. They want to roleplay their story in this survival world. The game mechanics of early world are very good at craft this experience. If player is playing the game ''well'' and doing things to progress in strength efficiently and such thing, they are naturally going to play in a way that create this experience. The game mechanics support what player will want to do naturally. This is very important thing for game to have. You want to reward these player for doing thing that player wants to do. The problem is that this is falling apart after some time. Eventual, the game mechanics do not line up with creating this experience. In some case, they merely do not aid the experience. In other case, they actively go against this experience.
You can see some example of this in your thread linked. They talk about how they want some experience like in the real live. Man steals just enough to get by, and the person robbed maybe overlooks it. But game mechanics do not suit this outcome. Game mechanics are such that punishment for steal any item is same as punishment for steal all item. It is possible to play this way in spite of these mechanic. But this can only work if all player agree to this new rule. You are create some ''subgame'' inside of the game. If player does not follow rule of subgame, then game is falling apart. When community is small, and most player are drawn to community because they are hungry for this surviving experience, it is much easy to get many player on board with rules of subgame. But when community is large and more diverse, there is only one game rules you know player is playing by: the actual game mechanics rules.
Because of this, it is natural that player who want to play game for experience that does not line up with game mechanic will leave and player who like experience given by game mechanic will stay. I think for some of the people who leave, they will never find game to be happy. I think maybe they do not want a game at all, but they are looking for some roleplay simulation. These players maybe are better off with try to play some pen and paper RPG like the Dungeons and Dragons for getting this kind of experience. But hopeful I am wrong in this case and they will find a game to like eventually. Or a game for them to like is made eventually.
So yes, I think these are reason for these early players to be not playing so much. And I think for this game now, players who are left are thinking very mechanically. They look for a game from this game and not some experience. People who look for this experience as I am assume you will can become jaded and think these player are maybe cynical? I do not know word for using. But I am sure you know type of player I refer to. There are two main type of player I think: player who will call some strategy ''cheap,'' and player who is thinking ''whatever is legal is fair.'' These former group of player are early player looking for experience, and this latter group is what remains who looks for game mechanics. I think as a game right now, Haven biggest flaw is lack of combat mechanics. I have say before that I think endgame for this game must have some player conflicts as core activity, and I think this lacking is why Haven does not have staying powers in the late worlds.
So the reason for these player to ''only care about combat'' is not because they are ''useless cs:gottagofast gamers'' but because they look at game on very mechanical ''gamey'' level. And there is no thing wrong with this one. Different player plays game for different reason. Different man found fun in different thing. I think to disparage this other group with name like this is not desire and not useful. I think you should be look for compromise and come up with mechanic for game that can make for fun game and provide this experience you look for from it. Splitting population to two camp and polarizing all issue is just degenerate into political shitshow and not being useful to any men or useful for this game.