Granger wrote:That is the point: you actually can move around with an item hidden on the cursor, that is the beauty of this function.
Granger wrote:Granger wrote:I like the ingenious entrance check.
On further thought: how to deal with item hiding on the cursor possible with custom clients?
ydex wrote:Granger wrote:Granger wrote:I like the ingenious entrance check.
On further thought: how to deal with item hiding on the cursor possible with custom clients?
add one more item then whats fits in inventory to the check, to be hold at crusor. since stacking multiple items on cursor isn't a thing yet right?
thirty7even wrote:Not everyone is using custom clients.
thirty7even wrote:Not everyone is using custom clients.
Granger wrote:Granger wrote:I like the ingenious entrance check.
On further thought: how to deal with item hiding on the cursor possible with custom clients?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
linkfanpc wrote:Add a gambling game with dice. Two people play, one bets on even, one bets on odd. If the number is even, even wins. If it's odd, odd wins. You could bet money and items.
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