Kaios wrote:Yeah, the game is severely lacking in activities that don't feel like chores. Personally I don't think they should be working on combat at all right now, a good combat system won't retain the amount of players they need at the moment and really the only ones complaining about it continue to play anyways. I think you've managed to explain quite nicely the reasons why many other players tend to get bored or just fed up with the amount of work they end up being required to do.
Kingdoms would be really great at bringing in some new players if they didn't take weeks to refine the system after implementing it, for fucks sake I still can't even build any good buffs and I'd really like to know if anyone besides the "Beacon" kingdom has even bothered.
ven wrote:I think it's understandable. Here people laugh when immersion is brought up, but immersion leads to emotional engagement and that's what you seem to say is lacking.
So to put some of that into practical suggestions:
. give the ability to transcribe played music to parchment and autoplay it.
. make everything more immersive.
. give us the ability to customize stuff: villages, kingdoms, weapons, food, hair, tattoos.
. gameplay alternatives to stat grind
. achievement tokens for certains feats
Examples of industry plus culture could be: Weapons that show the name of their crafters. Customized weapons. Musical instruments that provide buff to stats/growth speed/FEP. Decoration of trees. Group buffs for parties wearing the same sketchbook pics. Different models for decaying architecture so that we rely more on visuals and less on numbers.
Thanks for understanding.