Favorite Things about Haven and Hearth

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Re: Favorite Things about Haven and Hearth

Postby Patchouli_Knowledge » Fri Sep 23, 2016 12:04 pm

Ozzy123 wrote:pvp in legacy, right now idk why wud i even play xd


I prefer the more strategic and tactical aspect of PvP rather than the PvP itself. Although arguably, this expends beyond PvP....
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Re: Favorite Things about Haven and Hearth

Postby jorb » Fri Sep 23, 2016 12:25 pm

Ozzy123 wrote:pvp in legacy, right now idk why wud i even play xd


... the hell?

One minute ago you were like...

Ozzy123 wrote:Overall, in standing combat, the system is really good, i like it a lot.


What gives?
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Re: Favorite Things about Haven and Hearth

Postby lachlaan » Fri Sep 23, 2016 12:28 pm

In standing combat, but nobody stands and fights. The moment you see you're losing you hoof it, and if the other person can't do much to catch up then it'll be a lot of time wasted with little gain, perhaps.
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Re: Favorite Things about Haven and Hearth

Postby jorb » Fri Sep 23, 2016 12:30 pm

... the problem then merely being that we haven't yet reacted to feedback provided a day ago?

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Re: Favorite Things about Haven and Hearth

Postby Zeler » Fri Sep 23, 2016 12:31 pm

jorb wrote:... the problem then merely being that we haven't yet reacted to feedback provided a day ago?

ok.jpeg


ozzy is just a very dumb guy, don't be mean to him, ok?
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Re: Favorite Things about Haven and Hearth

Postby Ozzy123 » Fri Sep 23, 2016 12:43 pm

jorb wrote:
Ozzy123 wrote:pvp in legacy, right now idk why wud i even play xd


... the hell?

One minute ago you were like...

Ozzy123 wrote:Overall, in standing combat, the system is really good, i like it a lot.


What gives?



PVP isnt just the combat system. The movement sucks, I like the fact that fights are horses-free now but we should be able to drink&run like in legacy to make it dynamic, now its 10 people drinking at the same time which looks just funny. We still can't travel quick across the map outlawed so there is no way for like us to fight AD becouse they're on the other side of the world and it would take us 2 hours to get there using crossroads, and if they werent going to fight us thats 2 hours wasted so we dont even try. Sieging sucks too, all the big villages with 10 different idols and layers of village claims are just unraidable. You should really consider creating a poll on these things or just listen to some experienced PVP veterans.
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Re: Favorite Things about Haven and Hearth

Postby jorb » Fri Sep 23, 2016 12:48 pm

Siegeing was no better in Legacy. Worst case it is impossible, and if it is, well that is how it was in Legacy as well.
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Re: Favorite Things about Haven and Hearth

Postby Atamzsiktrop » Fri Sep 23, 2016 12:50 pm

jorb wrote:Siegeing was no better in Legacy.


It sucked balls
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Re: Favorite Things about Haven and Hearth

Postby Ozzy123 » Fri Sep 23, 2016 12:52 pm

jorb wrote:Siegeing was no better in Legacy. Worst case it is impossible, and if it is, well that is how it was in Legacy as well.


Im not saying that sieging was better in legacy, im just saying that its bad right now.

Well, the fact is that on Legacy on world 7 we were having a fight like everyday in the last 3-4 months of the world. If not everyday then for sure 3-4 times per week, you can even see it by looking at viedos on my channel, i have like 50+ videos of legacy hnh fights. Right now I think there was like 4-5 fights at all for the entire world.
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Re: Favorite Things about Haven and Hearth

Postby jorb » Fri Sep 23, 2016 1:06 pm

If your case is that Legacy pvp was so much better, then why bring up a point -- siege -- where Legacy manifestly wasn't better at all?

Doesn't matter. I agree that character movement, and its interactions with combat, needs work. Back to that, thus.
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