Rance-sama wrote:You list problems, but do you even have any clue how the game could be changed to please the raiding-focused players without ruining the enjoyment of the game for the more pacifist players?
Your criticisms aren't constructive at all, work on them and then come back.
Yes
Instead of just making it tedious for criminals (who have a place in this game), to prevent criminals from committing crimes, they could do several things.
1- Make it so that the criminal gets increased statloss on death, and so that weaker players (the code could vary, but a player with far lower stats then the attacker) could have reduced statloss. This way its less hard on the nub, and when the murderer gets killed by the population, which is how the game was made to work, would pay the price.
2-Tracking could be much much better. The current tracking system is honestly massive garbage, unless its revamped in haven 2 (but I havnt used it so idk). But old haven tracking was a joke. If they made it something like the person being tracked went on your minimap so you could easily track and attack them while they are out and about looking to cause more trouble, you could kill them. and make them pay the price. wit htheri extra statloss, and with no bank claims and personal beliefs this could be massive.
Cuz people forget that criminals dont just have it pure easy. You can be killed when ur offline. Which is how I died most of the time. but if tracking was greatly improved, then attacking them online would be the best, and coolest option, for both parties. With the old system, goign and hiding ina vault was pretty op. But with a better tracking system that might not be the case.
Theres other solutions, but this sounds better for both parties then our current solution, which just uses bordom to prevent people from certain gameplay. In a world that is suposto be governed and protected by the players in it.
I'm in no way saying the old system was perfect, IO'm just saying the current bs is far from the answer.
Last edited by Bob_the_Cat on Mon Jan 09, 2017 8:20 am, edited 1 time in total.