Game is way too carebear now

General discussion and socializing.

Re: Game is way too carebear now

Postby Onep » Mon Jan 09, 2017 6:52 am

Bob_the_Cat wrote:
Onep wrote:They should really make crime have no repercussion. You should be able to go out and murder people and then instantly hearth back to your brick walled vault.
L O L
O
L


Build a fucking road you lazy fuck. I thought you were hardcore?

Ya build a road across the world, great idea. Road building is for care bears, i'm busy questing around looking for action.

You clearly dont know what action is tho I can see, so you wont understand.

lol everything you don't like is carebear? You're an idiot. Carebear would be letting you build one little crossroad and teleporting across the world instantly everywhere from the safety of your vault.
I assure you I've had much more action that you ever had killing fresh spawns, kiddo.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game is way too carebear now

Postby Onep » Mon Jan 09, 2017 6:53 am

Bob_the_Cat wrote:
earllohst wrote:
Onep wrote:They should really make crime have no repercussion. You should be able to go out and murder people and then instantly hearth back to your brick walled vault.
L O L
O
L


Build a fucking road you lazy fuck. I thought you were hardcore?


Exactly, it's harder for him to have fun and play now so the game is clearly more hardcore for the hardcore lovers.

Thats a little thing I like to call tedious, not hardcore. Theres a difference.


What's the difference? If it's not hardcore it's carebear, if it's not carebear it's tedious? So... are you just looking for like Call of Duty or some shit?
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game is way too carebear now

Postby borka » Mon Jan 09, 2017 7:02 am

Onep YMMD

:cry: uh oh looks like we need a no limit zone too :lol:
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game is way too carebear now

Postby earllohst » Mon Jan 09, 2017 7:04 am

Bob_the_Cat wrote:Its not my fault the game was too hardcore for bads. And with the stat caps and hunger modifiers and stuff it makes that "1%" a lot worse. Cuz the worse players with less food and stuff get more from it, that kind of thing. And you dont have 1k str and UA guys anymore who a nub could never dream of competing with.

The thing your missing is that a hardcore game minus the hardcore just becomes a bad version of other non hardcore mmo's, but still with a joke player base compared to them. It doesnt matter if the game gets population when its not the same game anymore.


Yes, but from scale of 1 to 10,

1 being power fully taken away from 1% and 10 being the previous original position.
I think we stand around 6 or 7, it still benefits the 1% mostly.

Bob_the_Cat wrote:And a nice big population and economy of carebears sitting in walls sounds pretty boring. And when people get bored they quit, just like when they get killed. Games need action, which this game has significantly worse then before.


When that happens I believe we can then start to tilt the direction up again to spark fun and promote the 1%. :D

It's a matter of balancing really, I urge you to be patience and ride along the waves..
User avatar
earllohst
 
Posts: 163
Joined: Fri Sep 05, 2014 9:46 pm

Re: Game is way too carebear now

Postby Rance-sama » Mon Jan 09, 2017 7:44 am

You list problems, but do you even have any clue how the game could be changed to please the raiding-focused players without ruining the enjoyment of the game for the more pacifist players?
Your criticisms aren't constructive at all, work on them and then come back.
Rance-sama
 
Posts: 59
Joined: Sat Feb 06, 2016 4:55 am

Re: Game is way too carebear now

Postby Bob_the_Cat » Mon Jan 09, 2017 8:15 am

Rance-sama wrote:You list problems, but do you even have any clue how the game could be changed to please the raiding-focused players without ruining the enjoyment of the game for the more pacifist players?
Your criticisms aren't constructive at all, work on them and then come back.

Yes

Instead of just making it tedious for criminals (who have a place in this game), to prevent criminals from committing crimes, they could do several things.

1- Make it so that the criminal gets increased statloss on death, and so that weaker players (the code could vary, but a player with far lower stats then the attacker) could have reduced statloss. This way its less hard on the nub, and when the murderer gets killed by the population, which is how the game was made to work, would pay the price.

2-Tracking could be much much better. The current tracking system is honestly massive garbage, unless its revamped in haven 2 (but I havnt used it so idk). But old haven tracking was a joke. If they made it something like the person being tracked went on your minimap so you could easily track and attack them while they are out and about looking to cause more trouble, you could kill them. and make them pay the price. wit htheri extra statloss, and with no bank claims and personal beliefs this could be massive.

Cuz people forget that criminals dont just have it pure easy. You can be killed when ur offline. Which is how I died most of the time. but if tracking was greatly improved, then attacking them online would be the best, and coolest option, for both parties. With the old system, goign and hiding ina vault was pretty op. But with a better tracking system that might not be the case.

Theres other solutions, but this sounds better for both parties then our current solution, which just uses bordom to prevent people from certain gameplay. In a world that is suposto be governed and protected by the players in it.

I'm in no way saying the old system was perfect, IO'm just saying the current bs is far from the answer.
Last edited by Bob_the_Cat on Mon Jan 09, 2017 8:20 am, edited 1 time in total.
User avatar
Bob_the_Cat
 
Posts: 246
Joined: Sat Sep 03, 2011 1:45 am

Re: Game is way too carebear now

Postby Bob_the_Cat » Mon Jan 09, 2017 8:19 am

Onep wrote:
Bob_the_Cat wrote:
Onep wrote:They should really make crime have no repercussion. You should be able to go out and murder people and then instantly hearth back to your brick walled vault.
L O L
O
L


Build a fucking road you lazy fuck. I thought you were hardcore?

Ya build a road across the world, great idea. Road building is for care bears, i'm busy questing around looking for action.

You clearly dont know what action is tho I can see, so you wont understand.

lol everything you don't like is carebear? You're an idiot. Carebear would be letting you build one little crossroad and teleporting across the world instantly everywhere from the safety of your vault.
I assure you I've had much more action that you ever had killing fresh spawns, kiddo.

Carebear = things that make it harder on criminal style players to hand hold the carebears because they cant take care of themselves, when they should be able to take care of themselves. With much better game mechanics, taking care of themselves would be much more possible, and when the criminal dies they would pay a bigger price. See my previous post.

and so your telling me you would actually build a road across the world so that you can roam around like a nomad, which the road wouldnt even help with? Like legit it doesnt even make sense, it would just be a waste of time.
User avatar
Bob_the_Cat
 
Posts: 246
Joined: Sat Sep 03, 2011 1:45 am

Re: Game is way too carebear now

Postby Bob_the_Cat » Mon Jan 09, 2017 8:27 am

earllohst wrote:
Yes, but from scale of 1 to 10,

1 being power fully taken away from 1% and 10 being the previous original position.
I think we stand around 6 or 7, it still benefits the 1% mostly.

Bob_the_Cat wrote:And a nice big population and economy of carebears sitting in walls sounds pretty boring. And when people get bored they quit, just like when they get killed. Games need action, which this game has significantly worse then before.


When that happens I believe we can then start to tilt the direction up again to spark fun and promote the 1%. :D

It's a matter of balancing really, I urge you to be patience and ride along the waves..

I agree that you need a balance of killing and carebear. I in no way think there should be no penalty for killing. cuz obviously, if all the new players are just getting slaughtered every 2 seconds they arnt going to stick around. I just think that it could have been solved in a much different way. Empowering the players with ways to penalize the criminal themselves is much better for the game then just making being the criminal too boring for the criminal to play. And even if the new nub who died cant penalize the criminal, others justice bringers could. And the new players could also join a group that could help them to grow, and then they wouldn't be a nub anymore and could take care of themselves.
User avatar
Bob_the_Cat
 
Posts: 246
Joined: Sat Sep 03, 2011 1:45 am

Re: Game is way too carebear now

Postby omocho » Mon Jan 09, 2017 8:45 am

So it's more carebear that you have to actually put some effort and thought into crime instead of just blindly bashing down every palisade you come across and destroying all of their things. Oh and pillaging the 2 or 3 okay items they might have. The game isn't supposed to be just some turtled satted up dipshit blowing up villages for lulz. If you want to do stuff like that, find a group of people to do it with.

I don't think the game is more carebearish, I think you're just more of a moron. You seem to just want to be the biggest asshole possible for the least amount of effort and thought.

I think you're looking for Rust. Very temporary worlds where you build your bases, gear up for a day or two and then go out raiding and killing. Seems more your speed.

edit: btw you have absolutely no idea what the word carebear even means in the MMO community. Stop embarrassing yourself.
omocho
 
Posts: 38
Joined: Thu Sep 29, 2016 11:37 am

Re: Game is way too carebear now

Postby Procne » Mon Jan 09, 2017 9:02 am

Do not question Bob_the_Cat's divine will, he wants the game this way so that only the truly hardcore can manage it.

Live inside your character, if it dies - you die! FOCUS!

For great Justin!
Procne
 
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 18 guests