pvp

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Re: pvp

Postby 2d0x » Tue Jan 10, 2017 8:18 am

NotJimmy97 wrote:This effectively incentives picking on newbies and non-payers, pushing them away from the game.

The game will be worse without non-paying griefers?
Excuse me, I don't speak English.
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Re: pvp

Postby Atamzsiktrop » Tue Jan 10, 2017 3:30 pm

Those skills can and are used by newbies and people who don't grief too? You guys are pathetic smh
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Re: pvp

Postby whitepoint7 » Tue Jan 10, 2017 4:23 pm

Alanm wrote:i ve been reading the forums over and over and it s amazing, out of the 100 posts i ve read 93% of them are "griefers" wanting it to be made "easier" for them to grief. i also read it s immposable to "flag" yourself in pvp or no pvp. are you serious, every
game like has that option. this game and others will have people playing that are not "griefers". i can agree with pvp but it s not pvp when your out exploring and 10 people attack you. thats not pvp thats just 10 little men who wasnt cuddled enough by their mother as a kid. to stand around and talk smack, really.....it s not pvp. no matter what stats/skills you ve learned when you go up against 10 people it wont matter. i read a post from jorb about crime in daily life....amazing i am in my 40's and have not gone out and "capped" a fool. i am pretty sure all the "hardcore" players in here dont go out and do "crime" everyday. all this game is a game made for "griefers" who think they are awesome when their stats are in the 100's and a new player is at 1. read the post from jorb and loftar on this....this is what they want. some new person to "donate" their hard earned cash and come in and get griefed on their first day. i mean really...what they should do is charge say 10$ and you can have the ability to kill anyone and go any where and do anything....you know for the griefers. then can stop reading the whinning on forums how the 10 to 20 of them have to work harder to get their "rocks" off now. the game has dreawn a lot of attetion but never will reach a lofty goal when you go into the game and die the first day and LOSE it all, so you have to start complety over again. flipping a key to turn off pvp or to turn it on is not immposable, just dont wanna do it cause the amount of "griefing" will go down. better yet why not do like ultima online and create a area where it s pvp and a area non pvp. make the pvp more rewarding as in skill and lp's. their s 100 different solutions like that that can please the ones that wanna pvp and the one who enjoy exploring and building and creating things. lets here the flame psots now!!!


griefers and raiders have point though , things need to balanced for raiding . because for healthy community they are needed . they will punish every little mistake you make , either you give up or became more versatile player . charging with money(killing) will be absurd , and turn this game more like farmvile .

if risk of begin death get lost , this game lost its charm . I am saying this as care bearer .

To be honest raiding tough but realistic , you need more man power than defenders , and you need to stronger than the defenders . Problem is this game has a massive trust issue , so factions hardly appear and raiding take to much effort . all of this cause a world reset beacause of stagnation at some point . If we lived a perfect world every one try to be part of the big factions and part of their war because they dont have any choice .
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Re: pvp

Postby Zeler » Tue Jan 10, 2017 4:50 pm

whitepoint7 wrote:
Alanm wrote:i ve been reading the forums over and over and it s amazing, out of the 100 posts i ve read 93% of them are "griefers" wanting it to be made "easier" for them to grief. i also read it s immposable to "flag" yourself in pvp or no pvp. are you serious, every
game like has that option. this game and others will have people playing that are not "griefers". i can agree with pvp but it s not pvp when your out exploring and 10 people attack you. thats not pvp thats just 10 little men who wasnt cuddled enough by their mother as a kid. to stand around and talk smack, really.....it s not pvp. no matter what stats/skills you ve learned when you go up against 10 people it wont matter. i read a post from jorb about crime in daily life....amazing i am in my 40's and have not gone out and "capped" a fool. i am pretty sure all the "hardcore" players in here dont go out and do "crime" everyday. all this game is a game made for "griefers" who think they are awesome when their stats are in the 100's and a new player is at 1. read the post from jorb and loftar on this....this is what they want. some new person to "donate" their hard earned cash and come in and get griefed on their first day. i mean really...what they should do is charge say 10$ and you can have the ability to kill anyone and go any where and do anything....you know for the griefers. then can stop reading the whinning on forums how the 10 to 20 of them have to work harder to get their "rocks" off now. the game has dreawn a lot of attetion but never will reach a lofty goal when you go into the game and die the first day and LOSE it all, so you have to start complety over again. flipping a key to turn off pvp or to turn it on is not immposable, just dont wanna do it cause the amount of "griefing" will go down. better yet why not do like ultima online and create a area where it s pvp and a area non pvp. make the pvp more rewarding as in skill and lp's. their s 100 different solutions like that that can please the ones that wanna pvp and the one who enjoy exploring and building and creating things. lets here the flame psots now!!!


griefers and raiders have point though , things need to balanced for raiding . because for healthy community they are needed . they will punish every little mistake you make , either you give up or became more versatile player . charging with money(killing) will be absurd , and turn this game more like farmvile .

if risk of begin death get lost , this game lost its charm . I am saying this as care bearer .

To be honest raiding tough but realistic , you need more man power than defenders , and you need to stronger than the defenders . Problem is this game has a massive trust issue , so factions hardly appear and raiding take to much effort . all of this cause a world reset beacause of stagnation at some point . If we lived a perfect world every one try to be part of the big factions and part of their war because they dont have any choice .



In my oppinion , you might have a point , or so I think !
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Re: pvp

Postby NotJimmy97 » Tue Jan 10, 2017 8:43 pm

2d0x wrote:
NotJimmy97 wrote:This effectively incentives picking on newbies and non-payers, pushing them away from the game.

The game will be worse without non-paying griefers?

The game will be worse when habitual griefers pay a nominal fee to be able to grief other people without retaliation. At least with the crime system, the newbies (thereotically) possess the ability for retaliation.
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Re: pvp

Postby NaoWhut » Tue Jan 10, 2017 11:08 pm

Alanm wrote:.it s not pvp. no matter what stats/skills you ve learned when you go up against 10 people it wont matter.


lol

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