Make haven greater again

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Re: Make haven greater again

Postby Ysh » Sat Feb 18, 2017 7:08 pm

isdel wrote:The issue I see is that while these things are interesting from a realism standpoint, anything in this game that is less than optimal ends up being no more than a trap for noobs who don't know better. Even if conditions change across seasons, the optimal choice is still to settle wherever the sum of bonuses and maluses across seasons ends up being a net positive. I don't see why hermits would choose to gimp themselves by purposely settling in a bad area, the game can already get tedious enough as it is.

To be clear, I'm not saying seasons are a bad idea or that they shouldn't be implemented. It's just that the practical outcomes of these features tend to be different from what was envisioned. Cf. localized resources, which were presumably intended to create conflict over specific areas, but once the optimal strategy of vclaim + palisade was figured out, became just another thing for people to complain about.

Hermit lives in harsh land to remove himself from civilization. The sort of person who likes to do this one is not the sort of person who try to play game optimal.
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Re: Make haven greater again

Postby sMartins » Sat Feb 18, 2017 7:45 pm

Also this could give more civilized areas, with many villages, "towns", etc...that is good for players interactions, such as trades, fights, etc...and on the other side deserted areas that is good too for different player styles....now the map is too uniform to me.
Also with more players interactions there would be also more specialitazions, maybe less alts and bots,etc.... let's say you live with a lot of people near by, quickly you will know everybody...so if you know that your neighbour has 1000 points in cooking, you will be less inclined to raise cooking and start to cooperate with him, etc...you have understood, I hope :D...also cooperate to difend your "town" from other people...bla bla bla
And with this map features we could even extend the map much more....
Last edited by sMartins on Sun Feb 19, 2017 2:07 pm, edited 1 time in total.
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Re: Make haven greater again

Postby Belliaum » Sun Feb 19, 2017 1:16 am

Ok the point of this thread is that we are currently cramped in a four by four supergrid which is fricken tiny. (assuming the map on RoB is correct)

At least make the World 10 by 10 grids so I can move the fuck away, preferably 100 by 100. One option might be to find a new continent or something could be a fun thing to do for some desparate hermits.

If seasons are introduced making the World bigger is something that must be implemented since people might have a summer and Winter camp at diffrent locations. Which means less room for us noobs.
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Re: Make haven greater again

Postby Ysh » Sun Feb 19, 2017 1:25 am

Belliaum wrote:we are currently cramped in a four by four supergrid

Belliaum wrote:make the World...preferably 100 by 100

Image
Image
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Re: Make haven greater again

Postby APXEOLOG » Sun Feb 19, 2017 1:29 am

600 ppl online @ sail for 2 hours, see noone @ watch forum threads about overpopulated world
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Re: Make haven greater again

Postby dafels » Sun Feb 19, 2017 1:33 am

The size of world 8 had its charm. I loved to explore unlittered lands for hours until I stumble upon civilization, I would get excited when I see some civilization, but yeah, it killed off player interaction, maybe just the world 8 launch was just a failure and it would be way more different now with unlimited Charter Stone teleport which was a thing world 8 end.
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Re: Make haven greater again

Postby Ysh » Sun Feb 19, 2017 1:33 am

APXEOLOG wrote:600 ppl online @ sail for 2 hours, see noone @ watch forum threads about overpopulated world

@ != and
@ == at
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Re: Make haven greater again

Postby RedKGB » Sun Feb 19, 2017 1:58 am

I can see the map expanding a little after a certain number of players are active after 2 months.
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Re: Make haven greater again

Postby stickman » Sun Feb 19, 2017 5:16 am

well jorb said in one of his livestreams last world that you should be able to go into the deep wilderness and settle somewhere if you want to... I notice all the people who are currently slaughtering hermits are the ones saying not to expand the world. Personally i think the world is WAY WAY to small. there is only like 4 mountains and all of them are controlled by major factions and the resources walled off. I just noticed people have started walling in all of the on-land geysers as well because there are so few of them... soon only the major factions will be able to make seige equipment.
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Re: Make haven greater again

Postby GamingRAM » Sun Feb 19, 2017 5:32 am

stickman wrote:well jorb said in one of his livestreams last world that you should be able to go into the deep wilderness and settle somewhere if you want to... I notice all the people who are currently slaughtering hermits are the ones saying not to expand the world. Personally i think the world is WAY WAY to small. there is only like 4 mountains and all of them are controlled by major factions and the resources walled off. I just noticed people have started walling in all of the on-land geysers as well because there are so few of them... soon only the major factions will be able to make seige equipment.


That's a pretty good argument I'd say.

As much as I want more player interaction, I would think other players and factions should try to be more appealing rather than, well, making them want to live off in the wilderness, if they want others nearby.
Also, I still argue that Localized Resources, while a cool idea in concept, has a number of problems that detracts from the player experience.
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