Sevenless wrote:ven wrote:There is an alternate reality in which this game has three devs and we have seasons, lively politics, and a permanent world.
That's rather petulant of you.
ven wrote:Geez, how rude of me to assume the game would develop faster with 3 devs rather than with 2
Jalpha wrote:I believe in my interpretation of things.
ven wrote:Development workhours are really a bottleneck, jorb said so in a recent announcement thread. I also don't know any dev who wouldn't welcome another reliable developer to their team.
The fact that you believe war and politics are the same thing and that drama is what's interesting about it all just shows there's still a lot to be done regarding how we interact with each other in game.
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:The politics in the game are just fine, the only problem being only the most nolife and tight-knit groups can participate in them since they can crush everyone else so there's no need for diplomacy with everyone else, just ignore them until they try to be something, then kill them, which is pretty stupid IMO.
For a game that doesn't have much IRL money involved for the players, the politics are bustling. Just how much do you think the players can be interested in politics if they just don't really care about what happens?
NOOBY93 wrote:this game gets updates more frequently than Dota 2, I don't think NUMBER OF DEVELOPERS is the bottleneck
Sevenless wrote:Honestly one of the huge developments has been the insularity caused by kingdoms. Indirectly, they have provided non-forums means for communicating and organizing. Discord helps too with making chat rooms easy to create, powerful moderation tools, and voip capabilities. I thought it was weird how quiet the help forums were with 300 online, but after joining the hedgehugs market chat, I see their general chat is fielding a lot of the quick fire questions that the forums used to handle instead.
The forums are quiet, but the game itself is quite active. 300 players still around after 3 months is also 2-3x more players at this stage than I've seen in some historical worlds.
tigerlrg245 wrote:Changelog:
boar hp increased by 5.
Feather trinket now uses 3 feathers instead of 2.
Side shop now has mirkwood offering.
Carrot +perception FEP increased by 0.03
Juggernaut now does more dmg and stuff.
Jalpha wrote:I believe in my interpretation of things.
tigerlrg245 wrote:Sevenless wrote:Honestly one of the huge developments has been the insularity caused by kingdoms. Indirectly, they have provided non-forums means for communicating and organizing. Discord helps too with making chat rooms easy to create, powerful moderation tools, and voip capabilities. I thought it was weird how quiet the help forums were with 300 online, but after joining the hedgehugs market chat, I see their general chat is fielding a lot of the quick fire questions that the forums used to handle instead.
The forums are quiet, but the game itself is quite active. 300 players still around after 3 months is also 2-3x more players at this stage than I've seen in some historical worlds.
I really like the kingdom/realm addition to the game and I think there should be more activities in kingdoms to make the game more active. Like you said the realms are pretty self centered though, and people
won't really need to communicate with other realms if theirs is strong enough. Maybe it's possible to add more between realms interaction that's not directly war.
Maybe if the devs experiment with the whole hearthfire on KO thing, there could be things like certain games between realms, like capture the flag, or king of the hill, where the winning side gets a unique bonus for
some time afterwards.
Also there should be more incentive in the game to cause people to want to join newer/smaller factions. otherwise everyone would just join the strongest one to get more buffs.
Not sure how this could be done but I feel like it would greatly help the dynamics of the game and activity of the forums