DPblH wrote:mass PvP.
NOOBY93 wrote:nobody would actually come
It would only work in Valhalla where nobody is afraid of getting knocked out or humiliated, so people come, so it becomes mass pvp
DPblH wrote:mass PvP.
NOOBY93 wrote:nobody would actually come
Jalpha wrote:I believe in my interpretation of things.
DPblH wrote:Loftar apparently doesn't believe that we guys are lagging due to the default client fault.
Granger wrote:Would help if Loftar could push a slight update to the client that feeds him timestamped statistics, then he could fascist log Valhalla and correlate that with the metrics he gets from the clients.
loftar wrote:DPblH wrote:Loftar apparently doesn't believe that we guys are lagging due to the default client fault.
I'm not sure where you got that idea. All I've said is that I can't reproduce it in an environment where I can test and analyze it.Granger wrote:Would help if Loftar could push a slight update to the client that feeds him timestamped statistics, then he could fascist log Valhalla and correlate that with the metrics he gets from the clients.
Perhaps, but before I could do such a thing, I'd need to have any kind of idea of what to even log to begin with.
loftar wrote:I'm not sure where you got that idea. All I've said is that I can't reproduce it...
Join my plot, LoftarDPblH wrote:loftar wrote:I'm not sure where you got that idea. All I've said is that I can't reproduce it...
Just play your game. Its simple. Also hittest is still laggy and takes alot of time. Best way to test - play in a big village, each click drops your FPS by 20 units.
LadyGoo wrote:Join my plot, Loftar
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.