loftar wrote:yozzik111 wrote:Just came back from Albion after a few weeks there. Bugged overrated bullshit.
I'm generally interested in Albion given its seemingly more professional nature. What's good about it? What's less good about it?
Last time I attempted to try it, the Linux version crashed on me. Perhaps that has been fixed since.
Most things AO has already adapted and implemented here in some way. What's interesting and somewhat similar:
1. "You are what you wear" is a cool concept in AO: gear determines your role and tactics. For people like me who can't play single class\role longer than a day it's awesome. At the same time sticking with the single gear gives you significant boost. Sprucecaps in HnH can wear B12, but can't really be axemans until some point. Seasoned players at the same time just use best weapon they can afford. Q is a good parameter, but it would be awesome to see weapon specialisations/habits.
2. "Easy to learn - hard to master" is the concept i'm in love with. AO combat system has it, HnH has it too: you have just a few buttons (actions), but there is a ton of ways to use them and it's a long path to master them. AO offers a lot of tactics and roles in battles (and battles are different too), so it makes "classes" or "specs" valuable and lets players to act in a more unique way.
3. Zones resources. I like the concept of graded zones with corresponding recourses. It - possibly - can be applied to HnH in a way of spots that has more aggressive and strong animals (harder to move around safely), larger trees and bushes (harder to clear area for building), but more valuable resources (higher Q of wood\stone\soil) and lower population of players around.
4. Economy. It's pretty damaged (and curious) in AO now. It's not really needed in HnH.
Overall i feel like most features are already present in HnH in a better way (for me). That's why i came back (keep coming back since 2009 actually, lol).