maze wrote:Heard it was about 1bit
haha yes!!
maze wrote:Heard it was about 1bit
Granger wrote:I think you're off with that.
5 supergrids² game world = 25000² tiles * 6 levels (ground and 5 underground)
Granger wrote:Then we're at a ballpark of 16GB - which would fit into a normal root server without problems (your some-TB most likely wouldn't as of lacking disk space).
Granger wrote:Then we need to account for inventory contents for containers, pocket universes for houses and their contents, timers on the stuff that needs it, and whatnot. Let's say it's an old world and the people have been busy: double the amount needed.
The question is not how much storage space the OS is able to address, but what is (or was, when they switched from a machine located in the flat of jorb to a root server at Hetzner) in the hosted servers available - the affordable ones have 1-2 drives sized 160GB - 1TB (SSD for the smaller capacities, spinning rust for the latter).MagicManICT wrote:Granger wrote:Then we're at a ballpark of 16GB - which would fit into a normal root server without problems (your some-TB most likely wouldn't as of lacking disk space).
Not sure why you think this. Windows servers support volumes up to 16 exabytes using NTFS and GBT, other hardware limits not being accounted for (like number of physical drives you can attach to a system at once) and if the legacy drivers are being used (which limit sizes to 2 GB). Linux supports upwards of just as much depending on hardware and software used, of course, more depending on the software versions than hardware. I'll note I had to look the Windows and Linux information up for exact numbers.
Surely you can get such configurations, but it'll cost you - and I'm sure that the devs prefer a smaller one that leaves some of the € we hand them to spend on other stuff like shelter, food, ...I'll note I saw a 50TB capable server listed on newegg for under $1500 (sans HDD... ready servers are significantly more). Tried looking up Google's cloud storage rates, but couldn't find the hosting fees, only the data transfer rates.
donatas wrote:This would be including all of the game world map, to which I assume well up to 1GB or over.
loftar wrote:Also, just for the record, "supergrid" is an obsolete concept.
Robben_DuMarsch wrote:I want the next map to be three big.
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