iamahh wrote:haven is all about the player finding its own rhythm, how much farming, breeding, crafting, cooking, eating, you going to put in
If we're speaking of younger audience, they aren't really looking for farming and eating. I have tried involving totally new players by myself. The first thing they feel frustrated about is that there are no flashy arrows and obvious guidelines: they expect the game to point on the tree, show you what button to click and which option to choose, then pointing on the stone, then on your crafting panel to craft the axe. From my feeling, if the game would tutor the people from the most basic stuff, as crafting, lifting, lighting a dire, building and hunting, we would have more people drawn to it.
Nowadays, there are hundreds of games and dozens of them being released every year. People are used to good service and nice tutorials, so they feel almost offended when they see the game does not teach them anything. A game could get away with it if it would be super popular (like dota) and people would know that they would get a reward in the end.
The final problem is that the people would soon realize how weak they are. They cannot fight, murder, vandalize, siege their equals without the bigger guys arriving out of nowhere and killing them. The same applies to the people who would like to return.