Long term goals for W11?

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Re: Long term goals for W11?

Postby Agame » Mon Jan 28, 2019 5:51 pm

I want to get so high stats in the first W11 year, that I will punch a bear to death. Alone, 1on1, no other moves, just punch. It is silly, sure, but it's my goal in W11. I promise I'll wear that cape no matter how low q it will be ;)

I find it shameful that in the beginning, even a swan can kill a newbie. Distasteful and diminishing for the human behind the keyboard.

If a RL friend comes near you to see what you play, what will you tell him? "I got some bad wounds from a bat." "A badger knocked me out cold, let me teleport back home to treat my wounds."
How could he not laugh out loud? How could I ever persuade that guy to play a crippled man like this game forces us to be?

Ah, if they were dark angels and imps, yes, then it will be no shame into loosing from time to time. But Swans? Badgers? Bats? Are these our feared enemies in the first week online? WTF think J&L humans were before stone age? Toddlers?

So I want to exploit every shameless spiral of this game in order to get revenge. I want to freaking kill a bear just by punching it. To make it run scared while I chase him around. To finally make me feel better about playing this game.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Long term goals for W11?

Postby Ysh » Mon Jan 28, 2019 6:02 pm

Agame wrote:I want to get so high stats in the first W11 year, that I will punch a bear to death. Alone, 1on1, no other moves, just punch. It is silly, sure, but it's my goal in W11. I promise I'll wear that cape no matter how low q it will be ;)

I find it shameful that in the beginning, even a swan can kill a newbie. Distasteful and diminishing for the human behind the keyboard.

If a RL friend comes near you to see what you play, what will you tell him? "I got some bad wounds from a bat." "A badger knocked me out cold, let me teleport back home to treat my wounds."
How could he not laugh out loud? How could I ever persuade that guy to play a crippled man like this game forces us to be?

Ah, if they were dark angels and imps, yes, then it will be no shame into loosing from time to time. But Swans? Badgers? Bats? Are these our feared enemies in the first week online? WTF think J&L humans were before stone age? Toddlers?

So I want to exploit every shameless spiral of this game in order to get revenge. I want to freaking kill a bear just by punching him. To make it run scared while I chase him around. To finally make me feel better about playing this game.

Have you see size of bats in game? These are monster bat! Part of this I think is as it is for gameplay reason. If player is top of food chain on spawn, there is no room for growing.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Long term goals for W11?

Postby Agame » Mon Jan 28, 2019 6:07 pm

Bears were never easy. Mammoths were never easy. Whales were like 50-50 for centuries. About one boat sank with its crew for every whale caught. Trolls come from scary tales. These are dignified enemies.

But ant queen? Come on, try not to step on it by mistake, because it should give no loot then ;)

I don't say player must be the top of the food chain. But I do say that as long as you have a shovel in your hands a badger can only become flat if it attacks you. I say if a rowboat paddle is not enough to get you rid of a swan, then letting it pinch once and grabbing its neck while it pinches and bend that neck really slow around your fist till it's dead is the way to go for a human.

But these are moves that you do not learn in this game. Because what feels natural for everyone (a cousin of mine used to kill like this gees his height when he was under 7 y.o. because one pinched him hard once, till his father had to pay for the dead geese and my cousin got punished) is not so natural for an autistic retarded character learning fighting moves from ants. We are born into this game more idiotic and less strong than a child, though we can carry rowboats. It's bad game design.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Long term goals for W11?

Postby Ysh » Mon Jan 28, 2019 6:55 pm

Agame wrote:Bears were never easy. Mammoths were never easy. Whales were like 50-50 for centuries. About one boat sank with its crew for every whale caught. Trolls come from scary tales. These are dignified enemies.

But ant queen? Come on, try not to step on it by mistake, because it should give no loot then ;)

I don't say player must be the top of the food chain. But I do say that as long as you have a shovel in your hands a badger can only become flat if it attacks you. I say if a rowboat paddle is not enough to get you rid of a swan, then letting it pinch once and grabbing its neck while it pinches and bend that neck really slow around your fist till it's dead is the way to go for a human.

But these are moves that you do not learn in this game. Because what feels natural for everyone (a cousin of mine used to kill like this gees his height when he was under 7 y.o. because one pinched him hard once, till his father had to pay for the dead geese and my cousin got punished) is not so natural for an autistic retarded character learning fighting moves from ants. We are born into this game more idiotic and less strong than a child, though we can carry rowboats. It's bad game design.

I am not totally unsympathetic to your argument. If a man can kill this goose so easily in the real live, then new player to game will expect to be able to conquer this goose in game. This will be intuitive to him. Situation which is unintuitive can be indicative of bad game design.

On other hand, it is nice property for there to be some gradient in enemy challenge. I do not think that some effort to provide this is bad idea. Issue is of course that the way animal is hunted in this game do not map very well to how animal is hunted in the real live. In general, I think there is no real beast that a well prepared group of men can not trap and kill relatively safely, but of course we have no trap in this game.

If you will look at this as typical RPG where you have some enemies with levels and thing like this, then obviously animal is just standin for some fantasy monster of this kind of system. From this perspective then I think way game is set up is making some sense. Problem is that developer will like to see the game be not so fantastical, so they try to limit number of monster and just use animal instead. I think that this is the core issue which causes the disconnect in how animal works in game.

I could see an argument that most animal should be hunted by trapping instead of fighting as you will fight a man. This will be more intuitive for hunting I think because it will be closer to how these things will work in the real live. The problem here then becomes that relevance of combat is very low unless you are fighting other men or powerful beast (e.g. troll). Ideally these combat mechanisms will have some place they can be practiced, so new player can toy with system and understand how it works before he must fight strongest foes.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Long term goals for W11?

Postby 2d0x » Mon Jan 28, 2019 7:57 pm

Agame wrote:...But I do say that as long as you have a shovel in your hands a badger can only become flat if it attacks you. I say if a rowboat paddle is not enough to get you rid of a swan...

If you find yourself alone in the woods with a bare ass, how soon will you get a spade or paddle in your hand? I doubt that most players will be able to find flax and build a loom without a wiki. And how quickly will you build a stone tower of 5 floors? This is a game with its conventions.
Excuse me, I don't speak English.
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Re: Long term goals for W11?

Postby Agame » Mon Jan 28, 2019 9:08 pm

Give me nylon string and wood and steel crafted however I see fit, I'd still not know how to craft a loom. Or a Knarr, if you give me top industry quality of all materials vikings used. Or a Great Hall or any building with more than one floor above ground.

But I'm not complaining I seem to be better in a game than in real world. I am complaining we fight mouflons with all our strength and winning is an achievement in itself. If they were some mythical creatures all would be fine and understandable and balanced however game creators see fit. But when they say the game is modeled after some part of Scandinavian history I can imagine Ragnar Lothbrook or anyone like him fighting geese, badgers and boars and it makes the whole game laughable.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Long term goals for W11?

Postby kirion » Tue Jan 29, 2019 7:01 pm

I wish to be successful at blacksmithing and raising quality horses. Generally being a filthy hermit, though.
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Re: Long term goals for W11?

Postby 2d0x » Tue Jan 29, 2019 7:09 pm

Agame wrote:...But when they say the game is modeled after some part of Scandinavian history...

http://www.havenandhearth.com/portal/about
About Haven & Hearth wrote:Haven & Hearth is a MMORPG set in a fictional world loosely inspired by Slavic and Germanic myth and legend...
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Re: Long term goals for W11?

Postby Vassteel » Tue Jan 29, 2019 11:08 pm

Im probably going to do the same thing I did in W10

Be a hat merchant and probably be a tailor of some sort. Yeah settin up a tailor shop and haberdashery at the new CF sounds fun.



#Buymyhats
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Re: Long term goals for W11?

Postby RisforRed » Wed Jan 30, 2019 5:11 am

Vassteel wrote:Im probably going to do the same thing I did in W10

Be a hat merchant and probably be a tailor of some sort. Yeah settin up a tailor shop and haberdashery at the new CF sounds fun.



#Buymyhats


You go for it dude. Let's hope that CF gets set up fairly quickly
W10: spruce cap
W11: King of juice's realm
12: King of Juice's realm
w13: prince of cock & Balls
W14: King of Haven and Hoes
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